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feat(editor): random seed button for noise generator
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1 changed files with 2 additions and 0 deletions
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@ -498,6 +498,8 @@ void EditorUI::renderBrushPanel(EditorApp& app) {
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ImGui::SliderFloat("Amplitude", &noiseAmp, 1.0f, 200.0f, "%.0f");
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ImGui::SliderFloat("Amplitude", &noiseAmp, 1.0f, 200.0f, "%.0f");
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ImGui::SliderInt("Octaves", &noiseOctaves, 1, 8);
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ImGui::SliderInt("Octaves", &noiseOctaves, 1, 8);
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ImGui::InputInt("Seed", &noiseSeed);
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ImGui::InputInt("Seed", &noiseSeed);
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ImGui::SameLine();
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if (ImGui::SmallButton("Random##seed")) noiseSeed = static_cast<int>(std::rand());
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if (ImGui::Button("Apply Noise", ImVec2(-1, 0))) {
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if (ImGui::Button("Apply Noise", ImVec2(-1, 0))) {
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app.getTerrainEditor().applyNoise(noiseFreq, noiseAmp, noiseOctaves,
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app.getTerrainEditor().applyNoise(noiseFreq, noiseAmp, noiseOctaves,
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static_cast<uint32_t>(noiseSeed));
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static_cast<uint32_t>(noiseSeed));
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