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feat(editor): add --gen-mesh-totem stacked carved totem primitive
Stack of N square blocks with alternating widths: even-indexed blocks (0, 2, 4...) get full base width, odd blocks (1, 3, 5...) get 70% — gives the carved-segment look characteristic of totem poles. Defaults: baseW=0.5, 5 segments, segH=0.5. Useful for tribal zones, druid groves, fairgrounds, primitive village markers. Brings the procedural mesh primitive set to 35.
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3 changed files with 98 additions and 1 deletions
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@ -204,7 +204,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
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"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
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"--gen-mesh-banner", "--gen-mesh-grave", "--gen-mesh-bench",
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"--gen-mesh-shrine",
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"--gen-mesh-shrine", "--gen-mesh-totem",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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