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docs: update README, CHANGELOG, and status to v1.8.9-preview
- README: update status date to 2026-03-30, version to v1.8.9-preview, add container builds line, update current focus to code quality - CHANGELOG: move v1.8.1 entries to their own section, add v1.8.2-v1.8.9 unreleased section covering architecture (GameHandler decomposition, Docker cross-compilation), bug fixes (7 UB/overflow/safety fixes), and code quality (30+ constants, 55+ comments, 8 DRY extractions) - docs/status.md: update last-updated date to 2026-03-30
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CHANGELOG.md
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# Changelog
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## [Unreleased] — changes since v1.8.1-preview (2026-03-23)
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## [Unreleased] — changes since v1.8.9-preview
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### Architecture
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- Break Application::getInstance() singleton from GameHandler via GameServices struct
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- EntityController refactoring (SOLID decomposition)
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- Extract 8 domain handler classes from GameHandler
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- Replace 3,300-line switch with dispatch table
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- Multi-platform Docker build system (Linux, macOS arm64/x86_64, Windows cross-compilation)
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### Bug Fixes (v1.8.2–v1.8.9)
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- Fix VkTexture ownsSampler_ flag after move/destroy (prevented double-free)
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- Fix unsigned underflow in Warden PE section loading (buffer overflow on malformed modules)
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- Add bounds checks to Warden readLE32/readLE16 (out-of-bounds on untrusted PE data)
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- Fix undefined behavior: SDL_BUTTON(0) computed 1 << -1 (negative shift)
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- Fix BigNum::toHex/toDecimal null dereference on OpenSSL allocation failure
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- Remove duplicate zone weather entry silently overwriting Dustwallow Marsh
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- Fix LLVM apt repo codename (jammy→noble) in macOS Docker build
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- Add missing mkdir in Linux Docker build script
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- Clamp player percentage stats (block/dodge/parry/crit) to prevent NaN from corrupted packets
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- Guard fsPath underflow in tryLoadPngOverride
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### Code Quality (v1.8.2–v1.8.9)
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- 30+ named constants replacing magic numbers across game, rendering, and pipeline code
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- 55+ why-comments documenting WoW protocol quirks, format specifics, and design rationale
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- 8 DRY extractions (findOnUseSpellId, createFallbackTextures, finalizeSampler,
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renderClassRestriction/renderRaceRestriction, and more)
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- Scope macOS -undefined dynamic_lookup linker flag to wowee target only
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- Replace goto patterns with structured control flow (do/while(false), lambdas)
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- Zero out GameServices in Application::shutdown to prevent dangling pointers
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---
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## [v1.8.1-preview] — 2026-03-23
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### Performance
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- Eliminate ~70 unnecessary sqrt ops per frame; constexpr reciprocals and cache optimizations
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