feat(pipeline): add WFAC (Wowee Faction Catalog) format

Novel open replacement for Blizzard's Faction.dbc +
FactionTemplate.dbc + the AzerothCore-style
reputation_reward / reputation_spillover SQL tables. The
17th open format added to the editor.

Combines the "displayable Faction" (player-facing name +
reputation thresholds for friendly/honored/revered/exalted)
with the "FactionTemplate matrix" (which factions are
hostile to which) into one entry. The runtime walks the
catalog to answer two questions:
  • "Will faction A attack faction B on sight?" -> enemy list
  • "What rep tier is the player with X?"      -> thresholds

Cross-references with previously-added formats:
  WCRT.entry.factionId       -> WFAC.entry.factionId
  WFAC.entry.parentFactionId -> WFAC.entry.factionId
  WFAC.entry.enemies[]       -> WFAC.entry.factionId
  WFAC.entry.friends[]       -> WFAC.entry.factionId

The starter preset's factionId 35 (Friendly) and 14
(Hostile) deliberately match the WCRT preset defaults, so
the demo content stack is consistent: WCRT.makeBandit's
factionId=14 has a real entry in WFAC.makeStarter that
declares it hostile to friendly NPCs (35) and players (1).

Format:
  • magic "WFAC", version 1, little-endian
  • per faction: factionId / parentFactionId / name /
    description / reputationFlags / baseReputation /
    7 ascending tier thresholds (hostile..exalted) /
    enemies[] / friends[]

Enums:
  • ReputationFlags: VisibleOnTab / AtWarDefault / Hidden /
                      NoReputation / IsHeader (group label)
  • Tier (canonical): Hated / Hostile / Unfriendly /
                       Neutral / Friendly / Honored /
                       Revered / Exalted

API: WoweeFactionLoader::save / load / exists / findById +
WoweeFaction::isHostile(a, b); presets makeStarter (3-faction
demo matching WCRT defaults), makeAlliance (header +
Stormwind / Darnassus / Ironforge with reciprocal friend
lists + Defias enemy), makeWildlife (4 beast factions, each
hostile to player but ignoring other beasts).

CLI added (5 flags, 514 documented total now):
  --gen-factions / --gen-factions-alliance / --gen-factions-wildlife
  --info-wfac / --validate-wfac

Validator catches: factionId=0 + duplicates, empty name,
threshold ordering violations (hostile must be < unfriendly
< neutral < ... < exalted), self-listed as enemy or friend,
faction in both enemies and friends (incoherent).
This commit is contained in:
Kelsi 2026-05-09 15:37:59 -07:00
parent 62e370545f
commit 4868f780cc
8 changed files with 700 additions and 0 deletions

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@ -604,6 +604,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_creatures.cpp
src/pipeline/wowee_quests.cpp
src/pipeline/wowee_objects.cpp
src/pipeline/wowee_factions.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1354,6 +1355,7 @@ add_executable(wowee_editor
tools/editor/cli_creatures_catalog.cpp
tools/editor/cli_quests_catalog.cpp
tools/editor/cli_objects_catalog.cpp
tools/editor/cli_factions_catalog.cpp
tools/editor/cli_quest_objective.cpp
tools/editor/cli_quest_reward.cpp
tools/editor/cli_clone.cpp
@ -1436,6 +1438,7 @@ add_executable(wowee_editor
src/pipeline/wowee_creatures.cpp
src/pipeline/wowee_quests.cpp
src/pipeline/wowee_objects.cpp
src/pipeline/wowee_factions.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,130 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Faction Catalog (.wfac) — novel replacement for
// Blizzard's Faction.dbc + FactionTemplate.dbc + the
// AzerothCore-style reputation_reward / reputation_spillover
// SQL tables. The 17th open format added to the editor.
//
// Combines the "displayable Faction" (player-facing name,
// reputation thresholds for friendly/honored/revered/exalted)
// with the "FactionTemplate matrix" (which factions are
// hostile to which) into one entry. The runtime walks the
// catalog to answer two questions:
// • "Will faction A attack faction B on sight?" -> enemy list
// • "What reputation tier is this player with X?" -> thresholds
//
// Cross-references:
// WCRT.entry.factionId -> WFAC.entry.factionId
// WFAC.entry.parentFactionId -> WFAC.entry.factionId
// (intra-format hierarchy)
// WFAC.entry.enemies[] -> WFAC.entry.factionId
// WFAC.entry.friends[] -> WFAC.entry.factionId
//
// Binary layout (little-endian):
// magic[4] = "WFAC"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// factionId (uint32)
// parentFactionId (uint32)
// nameLen + name
// descLen + description
// reputationFlags (uint32)
// baseReputation (int32)
// thresholdHostile (int32)
// thresholdUnfriendly (int32)
// thresholdNeutral (int32)
// thresholdFriendly (int32)
// thresholdHonored (int32)
// thresholdRevered (int32)
// thresholdExalted (int32)
// enemyCount (uint8) + pad[3] + enemies[] (factionId × N)
// friendCount (uint8) + pad[3] + friends[] (factionId × N)
struct WoweeFaction {
enum ReputationFlags : uint32_t {
VisibleOnTab = 0x01, // shows up in the player's reputation panel
AtWarDefault = 0x02, // new players are at-war on first contact
Hidden = 0x04, // never shown (internal reputation tracking)
NoReputation = 0x08, // gives no reputation gains/losses
IsHeader = 0x10, // grouping header (parent), not a faction itself
};
// Canonical reputation tiers — clients use the threshold
// values to decide which tier badge to display.
enum Tier : int32_t {
Hated = -42000,
Hostile = -6000,
Unfriendly = -3000,
Neutral = 0,
Friendly = 3000,
Honored = 9000,
Revered = 21000,
Exalted = 42000,
};
struct Entry {
uint32_t factionId = 0;
uint32_t parentFactionId = 0;
std::string name;
std::string description;
uint32_t reputationFlags = VisibleOnTab;
int32_t baseReputation = 0;
int32_t thresholdHostile = Hostile;
int32_t thresholdUnfriendly = Unfriendly;
int32_t thresholdNeutral = Neutral;
int32_t thresholdFriendly = Friendly;
int32_t thresholdHonored = Honored;
int32_t thresholdRevered = Revered;
int32_t thresholdExalted = Exalted;
std::vector<uint32_t> enemies;
std::vector<uint32_t> friends;
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
// Lookup by factionId — nullptr if not present.
const Entry* findById(uint32_t factionId) const;
// True if A's enemies list contains B (hostile-on-sight).
// Does NOT walk parent factions; use isAtWarTransitive
// for that.
bool isHostile(uint32_t aFactionId, uint32_t bFactionId) const;
};
class WoweeFactionLoader {
public:
static bool save(const WoweeFaction& cat,
const std::string& basePath);
static WoweeFaction load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-factions* variants.
//
// makeStarter — 3 factions: Friendly (35), Hostile (14),
// PlayerHorde (1). Friendly is enemies of
// Hostile, vice versa. Useful as a starter
// template.
// makeAlliance — Stormwind / Ironforge / Darnassus (with
// reciprocal friend lists) + the canonical
// Defias enemy.
// makeWildlife — neutral wildlife factions: wolves, bears,
// spiders, kobolds. Each hostile to players
// but not to each other.
static WoweeFaction makeStarter(const std::string& catalogName);
static WoweeFaction makeAlliance(const std::string& catalogName);
static WoweeFaction makeWildlife(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,274 @@
#include "pipeline/wowee_factions.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'F', 'A', 'C'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wfac") {
base += ".wfac";
}
return base;
}
} // namespace
const WoweeFaction::Entry* WoweeFaction::findById(uint32_t factionId) const {
for (const auto& e : entries) {
if (e.factionId == factionId) return &e;
}
return nullptr;
}
bool WoweeFaction::isHostile(uint32_t aFactionId, uint32_t bFactionId) const {
const Entry* a = findById(aFactionId);
if (!a) return false;
for (uint32_t e : a->enemies) {
if (e == bFactionId) return true;
}
return false;
}
bool WoweeFactionLoader::save(const WoweeFaction& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.factionId);
writePOD(os, e.parentFactionId);
writeStr(os, e.name);
writeStr(os, e.description);
writePOD(os, e.reputationFlags);
writePOD(os, e.baseReputation);
writePOD(os, e.thresholdHostile);
writePOD(os, e.thresholdUnfriendly);
writePOD(os, e.thresholdNeutral);
writePOD(os, e.thresholdFriendly);
writePOD(os, e.thresholdHonored);
writePOD(os, e.thresholdRevered);
writePOD(os, e.thresholdExalted);
uint8_t enCount = static_cast<uint8_t>(
e.enemies.size() > 255 ? 255 : e.enemies.size());
writePOD(os, enCount);
uint8_t pad[3] = {0, 0, 0};
os.write(reinterpret_cast<const char*>(pad), 3);
for (uint8_t k = 0; k < enCount; ++k) writePOD(os, e.enemies[k]);
uint8_t frCount = static_cast<uint8_t>(
e.friends.size() > 255 ? 255 : e.friends.size());
writePOD(os, frCount);
os.write(reinterpret_cast<const char*>(pad), 3);
for (uint8_t k = 0; k < frCount; ++k) writePOD(os, e.friends[k]);
}
return os.good();
}
WoweeFaction WoweeFactionLoader::load(const std::string& basePath) {
WoweeFaction out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.factionId) ||
!readPOD(is, e.parentFactionId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.description)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.reputationFlags) ||
!readPOD(is, e.baseReputation) ||
!readPOD(is, e.thresholdHostile) ||
!readPOD(is, e.thresholdUnfriendly) ||
!readPOD(is, e.thresholdNeutral) ||
!readPOD(is, e.thresholdFriendly) ||
!readPOD(is, e.thresholdHonored) ||
!readPOD(is, e.thresholdRevered) ||
!readPOD(is, e.thresholdExalted)) {
out.entries.clear(); return out;
}
uint8_t enCount = 0;
if (!readPOD(is, enCount)) { out.entries.clear(); return out; }
uint8_t pad[3];
is.read(reinterpret_cast<char*>(pad), 3);
if (is.gcount() != 3) { out.entries.clear(); return out; }
e.enemies.resize(enCount);
for (uint8_t k = 0; k < enCount; ++k) {
if (!readPOD(is, e.enemies[k])) {
out.entries.clear(); return out;
}
}
uint8_t frCount = 0;
if (!readPOD(is, frCount)) { out.entries.clear(); return out; }
is.read(reinterpret_cast<char*>(pad), 3);
if (is.gcount() != 3) { out.entries.clear(); return out; }
e.friends.resize(frCount);
for (uint8_t k = 0; k < frCount; ++k) {
if (!readPOD(is, e.friends[k])) {
out.entries.clear(); return out;
}
}
}
return out;
}
bool WoweeFactionLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeFaction WoweeFactionLoader::makeStarter(const std::string& catalogName) {
WoweeFaction c;
c.name = catalogName;
{
// factionId 35 is canonical "friendly to all" used by
// WCRT.makeStarter and WCRT.makeMerchants.
WoweeFaction::Entry e;
e.factionId = 35; e.name = "Friendly";
e.description = "Friendly to all players. Standard NPCs.";
e.enemies.push_back(14);
c.entries.push_back(e);
}
{
// factionId 14 is canonical "hostile to all" used by
// WCRT.makeBandit.
WoweeFaction::Entry e;
e.factionId = 14; e.name = "Hostile";
e.description = "Hostile on sight. Bandits / monsters.";
e.reputationFlags = WoweeFaction::AtWarDefault;
e.enemies.push_back(35);
e.enemies.push_back(1);
c.entries.push_back(e);
}
{
WoweeFaction::Entry e;
e.factionId = 1; e.name = "Player Faction";
e.description = "The player's own faction; never hostile to self.";
e.enemies.push_back(14);
c.entries.push_back(e);
}
return c;
}
WoweeFaction WoweeFactionLoader::makeAlliance(const std::string& catalogName) {
WoweeFaction c;
c.name = catalogName;
auto add = [&](uint32_t id, uint32_t parent, const char* name,
const char* desc, std::vector<uint32_t> enemies,
std::vector<uint32_t> friends_) {
WoweeFaction::Entry e;
e.factionId = id; e.parentFactionId = parent;
e.name = name; e.description = desc;
e.reputationFlags = WoweeFaction::VisibleOnTab;
e.enemies = std::move(enemies);
e.friends = std::move(friends_);
c.entries.push_back(e);
};
// Header (parent grouping in the player reputation panel).
{
WoweeFaction::Entry e;
e.factionId = 1000; e.name = "Alliance";
e.description = "The Alliance, united.";
e.reputationFlags = WoweeFaction::IsHeader;
c.entries.push_back(e);
}
add(72, 1000, "Stormwind",
"City of Stormwind. Capital of the human kingdom.",
{349}, // enemy: Defias
{69, 54}); // friends: Darnassus, Ironforge
add(69, 1000, "Darnassus",
"Night elf city in the world tree.",
{349}, {72, 54});
add(54, 1000, "Ironforge",
"Dwarven mountain city.",
{349}, {72, 69});
add(349, 0, "Defias Brotherhood",
"Outlaw conspiracy in Westfall.",
{72, 69, 54}, {});
return c;
}
WoweeFaction WoweeFactionLoader::makeWildlife(const std::string& catalogName) {
WoweeFaction c;
c.name = catalogName;
auto addBeast = [&](uint32_t id, const char* name) {
WoweeFaction::Entry e;
e.factionId = id; e.name = name;
e.reputationFlags = WoweeFaction::Hidden;
// Beasts are hostile to player factions (1) but not
// to each other — the wildlife of a zone fights the
// player but won't pull adjacent packs.
e.enemies.push_back(1);
c.entries.push_back(e);
};
addBeast(2001, "Wolves");
addBeast(2002, "Bears");
addBeast(2003, "Spiders");
{
WoweeFaction::Entry e;
e.factionId = 2010; e.name = "Kobolds";
e.description = "Cave-dwelling humanoids; mob in groups.";
e.reputationFlags = WoweeFaction::AtWarDefault;
e.enemies.push_back(1);
// Kobolds and wolves coexist (both feral hostile, but
// different ecology niches).
c.entries.push_back(e);
}
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -46,6 +46,8 @@ const char* const kArgRequired[] = {
"--export-wqt-json", "--import-wqt-json",
"--gen-objects", "--gen-objects-dungeon", "--gen-objects-gather",
"--info-wgot", "--validate-wgot",
"--gen-factions", "--gen-factions-alliance", "--gen-factions-wildlife",
"--info-wfac", "--validate-wfac",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -44,6 +44,7 @@
#include "cli_creatures_catalog.hpp"
#include "cli_quests_catalog.hpp"
#include "cli_objects_catalog.hpp"
#include "cli_factions_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
@ -129,6 +130,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleCreaturesCatalog,
handleQuestsCatalog,
handleObjectsCatalog,
handleFactionsCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,

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@ -0,0 +1,268 @@
#include "cli_factions_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_factions.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWfacExt(std::string base) {
stripExt(base, ".wfac");
return base;
}
void appendRepFlagsStr(std::string& s, uint32_t flags) {
if (flags & wowee::pipeline::WoweeFaction::VisibleOnTab) s += "visible ";
if (flags & wowee::pipeline::WoweeFaction::AtWarDefault) s += "at-war ";
if (flags & wowee::pipeline::WoweeFaction::Hidden) s += "hidden ";
if (flags & wowee::pipeline::WoweeFaction::NoReputation) s += "no-rep ";
if (flags & wowee::pipeline::WoweeFaction::IsHeader) s += "header ";
if (s.empty()) s = "-";
else if (s.back() == ' ') s.pop_back();
}
bool saveOrError(const wowee::pipeline::WoweeFaction& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeFactionLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wfac\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeFaction& c,
const std::string& base) {
std::printf("Wrote %s.wfac\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" factions : %zu\n", c.entries.size());
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterFactions";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWfacExt(base);
auto c = wowee::pipeline::WoweeFactionLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-factions")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenAlliance(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "AllianceFactions";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWfacExt(base);
auto c = wowee::pipeline::WoweeFactionLoader::makeAlliance(name);
if (!saveOrError(c, base, "gen-factions-alliance")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenWildlife(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "WildlifeFactions";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWfacExt(base);
auto c = wowee::pipeline::WoweeFactionLoader::makeWildlife(name);
if (!saveOrError(c, base, "gen-factions-wildlife")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWfacExt(base);
if (!wowee::pipeline::WoweeFactionLoader::exists(base)) {
std::fprintf(stderr, "WFAC not found: %s.wfac\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeFactionLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wfac"] = base + ".wfac";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
std::string fs;
appendRepFlagsStr(fs, e.reputationFlags);
nlohmann::json je;
je["factionId"] = e.factionId;
je["parentFactionId"] = e.parentFactionId;
je["name"] = e.name;
je["description"] = e.description;
je["reputationFlags"] = e.reputationFlags;
je["reputationFlagsStr"] = fs;
je["baseReputation"] = e.baseReputation;
je["thresholdHostile"] = e.thresholdHostile;
je["thresholdUnfriendly"] = e.thresholdUnfriendly;
je["thresholdNeutral"] = e.thresholdNeutral;
je["thresholdFriendly"] = e.thresholdFriendly;
je["thresholdHonored"] = e.thresholdHonored;
je["thresholdRevered"] = e.thresholdRevered;
je["thresholdExalted"] = e.thresholdExalted;
je["enemies"] = e.enemies;
je["friends"] = e.friends;
arr.push_back(je);
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WFAC: %s.wfac\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" factions : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id parent flags enemies friends name\n");
for (const auto& e : c.entries) {
std::string fs;
appendRepFlagsStr(fs, e.reputationFlags);
std::printf(" %4u %4u %-12s %2zu %2zu %s\n",
e.factionId, e.parentFactionId, fs.c_str(),
e.enemies.size(), e.friends.size(),
e.name.c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWfacExt(base);
if (!wowee::pipeline::WoweeFactionLoader::exists(base)) {
std::fprintf(stderr,
"validate-wfac: WFAC not found: %s.wfac\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeFactionLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
idsSeen.reserve(c.entries.size());
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.factionId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.factionId == 0) {
errors.push_back(ctx + ": factionId is 0");
}
if (e.name.empty()) {
errors.push_back(ctx + ": name is empty");
}
// Threshold ordering: hostile < unfriendly < neutral <
// friendly < honored < revered < exalted.
if (e.thresholdHostile >= e.thresholdUnfriendly ||
e.thresholdUnfriendly >= e.thresholdNeutral ||
e.thresholdNeutral >= e.thresholdFriendly ||
e.thresholdFriendly >= e.thresholdHonored ||
e.thresholdHonored >= e.thresholdRevered ||
e.thresholdRevered >= e.thresholdExalted) {
errors.push_back(ctx +
": reputation thresholds not strictly ascending "
"(hostile<unfriendly<neutral<friendly<honored<revered<exalted)");
}
// Self-relationship: a faction can't be its own enemy.
for (uint32_t en : e.enemies) {
if (en == e.factionId) {
errors.push_back(ctx + ": faction lists itself as enemy");
break;
}
}
for (uint32_t fr : e.friends) {
if (fr == e.factionId) {
errors.push_back(ctx + ": faction lists itself as friend");
break;
}
}
// A faction in both enemies AND friends is incoherent.
for (uint32_t en : e.enemies) {
for (uint32_t fr : e.friends) {
if (en == fr) {
errors.push_back(ctx +
": faction " + std::to_string(en) +
" appears in both enemies and friends");
break;
}
}
}
for (uint32_t prev : idsSeen) {
if (prev == e.factionId) {
errors.push_back(ctx + ": duplicate factionId");
break;
}
}
idsSeen.push_back(e.factionId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wfac"] = base + ".wfac";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wfac: %s.wfac\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu factions, all factionIds unique\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleFactionsCatalog(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-factions") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-factions-alliance") == 0 && i + 1 < argc) {
outRc = handleGenAlliance(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-factions-wildlife") == 0 && i + 1 < argc) {
outRc = handleGenWildlife(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wfac") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wfac") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,11 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleFactionsCatalog(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -933,6 +933,16 @@ void printUsage(const char* argv0) {
std::printf(" Print WGOT entries (objectId / type / lock / loot / required skill / name)\n");
std::printf(" --validate-wgot <wgot-base> [--json]\n");
std::printf(" Static checks: objectId>0+unique, size>0, time min<=max, gathering needs skill, chest warns on no loot\n");
std::printf(" --gen-factions <wfac-base> [name]\n");
std::printf(" Emit .wfac starter: 3 factions (Friendly id=35 / Hostile id=14 / Player id=1) matching WCRT defaults\n");
std::printf(" --gen-factions-alliance <wfac-base> [name]\n");
std::printf(" Emit .wfac Alliance set: header + Stormwind + Darnassus + Ironforge (reciprocal friends) + Defias enemy\n");
std::printf(" --gen-factions-wildlife <wfac-base> [name]\n");
std::printf(" Emit .wfac wildlife: wolves + bears + spiders + kobolds (each hostile to player, ignores other beasts)\n");
std::printf(" --info-wfac <wfac-base> [--json]\n");
std::printf(" Print WFAC entries (id / parent / flags / enemy + friend counts / name)\n");
std::printf(" --validate-wfac <wfac-base> [--json]\n");
std::printf(" Static checks: factionId>0+unique, name not empty, threshold ordering, no self-enemy, no enemy/friend overlap\n");
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");