feat(editor): add WACT (Action Bar Layout) open catalog format

Open replacement for the hardcoded per-class default action bar
bindings. Defines which abilities auto-populate which action
button slots when a new character is created or a class is
reset. A Warrior's button 1 binds Heroic Strike, button 2
Charge, button 3 Rend, etc. — new characters of that class get
those buttons pre-populated so the action bar isn't empty on
first login.

Distinct from WKBD (Keybindings) which maps physical keys to
action button slots — WACT maps action button slots to
abilities. The two together complete the default-control
configuration: Key 1 -> Action Slot 1 (WKBD) -> Heroic Strike
(WACT).

Seven barMode values cover the major action bar contexts:
  - Main (slots 0-11, standard 12-button bar)
  - Pet (hunter/warlock pet action bar)
  - Vehicle (mounted/vehicle action bar)
  - Stance1/2/3 (warrior battle/defensive/berserker; druid
    bear/cat/tree)
  - Custom (server-custom bar overlay)

Cross-references back to WCHC (classMask layout), WSPL (spellId
for the bound ability), and WIT (itemId for item-macro bindings
like Hearthstone in slot 12). findByClass(classBit, barMode)
returns the bindings sorted by buttonSlot — used directly by
character creation to populate action bars.

Three preset emitters: --gen-act (10 Warrior starter bindings on
Main bar with canonical 3.3.5a abilities), --gen-act-mage (10
Mage starter bindings including Counterspell + Polymorph),
--gen-act-pet (10 Hunter pet-bar bindings using barMode=Pet for
Attack/Stance/Bite/Claw/Dismiss).

Validation enforces id+name+classMask presence, barMode 0..6,
no duplicate ids; warns on:
  - buttonSlot > 143 (max is 12 bars × 12 slots = 144)
  - both spellId and itemId set (engine prefers spellId, item
    is silently ignored)
  - both spellId=0 AND itemId=0 (button will render empty)
  - (classMask + barMode + buttonSlot) collisions for
    overlapping classes — multiple bindings fighting for the
    same physical slot

Wired through the cross-format table; WACT appears in all 18
cross-format utilities. Format count 94 -> 95; CLI flag count
1083 -> 1088.
This commit is contained in:
Kelsi 2026-05-10 00:11:53 -07:00
parent 48ca202716
commit 48dbf72f11
10 changed files with 692 additions and 0 deletions

View file

@ -0,0 +1,290 @@
#include "pipeline/wowee_action_bars.hpp"
#include <algorithm>
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'A', 'C', 'T'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wact") {
base += ".wact";
}
return base;
}
uint32_t packRgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) {
return (static_cast<uint32_t>(a) << 24) |
(static_cast<uint32_t>(b) << 16) |
(static_cast<uint32_t>(g) << 8) |
static_cast<uint32_t>(r);
}
constexpr uint32_t CLS_WARRIOR = 1u << 0;
constexpr uint32_t CLS_HUNTER = 1u << 2;
constexpr uint32_t CLS_MAGE = 1u << 7;
} // namespace
const WoweeActionBar::Entry*
WoweeActionBar::findById(uint32_t bindingId) const {
for (const auto& e : entries)
if (e.bindingId == bindingId) return &e;
return nullptr;
}
std::vector<const WoweeActionBar::Entry*>
WoweeActionBar::findByClass(uint32_t classBit, uint8_t barMode) const {
std::vector<const Entry*> out;
for (const auto& e : entries) {
if ((e.classMask & classBit) == 0) continue;
if (e.barMode != barMode) continue;
out.push_back(&e);
}
std::sort(out.begin(), out.end(),
[](const Entry* a, const Entry* b) {
return a->buttonSlot < b->buttonSlot;
});
return out;
}
const char* WoweeActionBar::barModeName(uint8_t m) {
switch (m) {
case Main: return "main";
case Pet: return "pet";
case Vehicle: return "vehicle";
case Stance1: return "stance1";
case Stance2: return "stance2";
case Stance3: return "stance3";
case Custom: return "custom";
default: return "unknown";
}
}
bool WoweeActionBarLoader::save(const WoweeActionBar& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.bindingId);
writeStr(os, e.name);
writeStr(os, e.description);
writePOD(os, e.classMask);
writePOD(os, e.spellId);
writePOD(os, e.itemId);
writePOD(os, e.buttonSlot);
writePOD(os, e.barMode);
writePOD(os, e.pad0);
writePOD(os, e.pad1);
writePOD(os, e.iconColorRGBA);
}
return os.good();
}
WoweeActionBar WoweeActionBarLoader::load(const std::string& basePath) {
WoweeActionBar out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.bindingId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.description)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.classMask) ||
!readPOD(is, e.spellId) ||
!readPOD(is, e.itemId) ||
!readPOD(is, e.buttonSlot) ||
!readPOD(is, e.barMode) ||
!readPOD(is, e.pad0) ||
!readPOD(is, e.pad1) ||
!readPOD(is, e.iconColorRGBA)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeActionBarLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeActionBar WoweeActionBarLoader::makeWarrior(
const std::string& catalogName) {
using A = WoweeActionBar;
WoweeActionBar c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t slot,
uint32_t spell, const char* desc) {
A::Entry e;
e.bindingId = id; e.name = name; e.description = desc;
e.classMask = CLS_WARRIOR;
e.spellId = spell;
e.buttonSlot = slot;
e.barMode = A::Main;
e.iconColorRGBA = packRgba(220, 60, 60); // warrior red
c.entries.push_back(e);
};
// Warrior starter bindings — 10 abilities on slots 0-9.
add(1, "WarriorBtn0_HeroicStrike", 0, 78,
"Heroic Strike — replaces next melee swing.");
add(2, "WarriorBtn1_Charge", 1, 100,
"Charge — close gap from out of combat.");
add(3, "WarriorBtn2_Rend", 2, 772,
"Rend — physical bleed DoT.");
add(4, "WarriorBtn3_ThunderClap", 3, 6343,
"Thunder Clap — AoE damage + attack speed slow.");
add(5, "WarriorBtn4_BattleShout", 4, 6673,
"Battle Shout — party-wide attack power buff.");
add(6, "WarriorBtn5_SunderArmor", 5, 7386,
"Sunder Armor — armor reduction stack.");
add(7, "WarriorBtn6_MockingBlow", 6, 694,
"Mocking Blow — taunt single target.");
add(8, "WarriorBtn7_Hamstring", 7, 1715,
"Hamstring — movement-speed slow.");
add(9, "WarriorBtn8_OverPower", 8, 7384,
"Overpower — instant strike after enemy dodge.");
add(10, "WarriorBtn9_VictoryRush", 9, 34428,
"Victory Rush — instant strike after a kill.");
return c;
}
WoweeActionBar WoweeActionBarLoader::makeMage(
const std::string& catalogName) {
using A = WoweeActionBar;
WoweeActionBar c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t slot,
uint32_t spell, const char* desc) {
A::Entry e;
e.bindingId = id; e.name = name; e.description = desc;
e.classMask = CLS_MAGE;
e.spellId = spell;
e.buttonSlot = slot;
e.barMode = A::Main;
e.iconColorRGBA = packRgba(80, 140, 240); // mage blue
c.entries.push_back(e);
};
add(100, "MageBtn0_Fireball", 0, 133,
"Fireball — primary fire-school spell.");
add(101, "MageBtn1_Frostbolt", 1, 116,
"Frostbolt — primary frost-school spell with chill.");
add(102, "MageBtn2_FrostNova", 2, 122,
"Frost Nova — AoE root and minor damage.");
add(103, "MageBtn3_Polymorph", 3, 118,
"Polymorph — single-target sheep CC.");
add(104, "MageBtn4_MageArmor", 4, 6117,
"Mage Armor — passive resistance + mana regen.");
add(105, "MageBtn5_ArcaneIntellect",5, 1459,
"Arcane Intellect — party-wide Intellect buff.");
add(106, "MageBtn6_Counterspell", 6, 2139,
"Counterspell — interrupt + 8s school lockout.");
add(107, "MageBtn7_Blink", 7, 1953,
"Blink — 20y forward teleport, breaks roots.");
add(108, "MageBtn8_FireBlast", 8, 2136,
"Fire Blast — instant fire damage, off-GCD trigger.");
add(109, "MageBtn9_ConjureWater", 9, 5504,
"Conjure Water — create mana-restoring water stack.");
return c;
}
WoweeActionBar WoweeActionBarLoader::makeHunterPet(
const std::string& catalogName) {
using A = WoweeActionBar;
WoweeActionBar c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t slot,
uint32_t spell, const char* desc) {
A::Entry e;
e.bindingId = id; e.name = name; e.description = desc;
e.classMask = CLS_HUNTER;
e.spellId = spell;
e.buttonSlot = slot;
// Pet bar — separate from main bar.
e.barMode = A::Pet;
e.iconColorRGBA = packRgba(100, 200, 100); // pet green
c.entries.push_back(e);
};
// Hunter pet bar — 10 standard slots on the dedicated
// Pet bar mode (slots 0-9).
add(200, "PetBtn0_Attack", 0, 2649,
"Attack — sic pet on current target.");
add(201, "PetBtn1_Follow", 1, 23110,
"Follow — recall pet to stand behind owner.");
add(202, "PetBtn2_Stay", 2, 6991,
"Stay — hold position, no auto-attack.");
add(203, "PetBtn3_Aggressive", 3, 2106,
"Aggressive stance — auto-engage nearby hostiles.");
add(204, "PetBtn4_Defensive", 4, 2104,
"Defensive stance — retaliate when hit.");
add(205, "PetBtn5_Passive", 5, 2105,
"Passive stance — never auto-engage.");
add(206, "PetBtn6_Bite", 6, 17253,
"Bite — pet's primary damage ability.");
add(207, "PetBtn7_Claw", 7, 16827,
"Claw — alt damage ability for cat/raptor families.");
add(208, "PetBtn8_Growl", 8, 2649,
"Growl — pet's taunt ability.");
add(209, "PetBtn9_DismissPet", 9, 2641,
"Dismiss Pet — return active pet to the stable.");
return c;
}
} // namespace pipeline
} // namespace wowee