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feat(editor): add WACT (Action Bar Layout) open catalog format
Open replacement for the hardcoded per-class default action bar
bindings. Defines which abilities auto-populate which action
button slots when a new character is created or a class is
reset. A Warrior's button 1 binds Heroic Strike, button 2
Charge, button 3 Rend, etc. — new characters of that class get
those buttons pre-populated so the action bar isn't empty on
first login.
Distinct from WKBD (Keybindings) which maps physical keys to
action button slots — WACT maps action button slots to
abilities. The two together complete the default-control
configuration: Key 1 -> Action Slot 1 (WKBD) -> Heroic Strike
(WACT).
Seven barMode values cover the major action bar contexts:
- Main (slots 0-11, standard 12-button bar)
- Pet (hunter/warlock pet action bar)
- Vehicle (mounted/vehicle action bar)
- Stance1/2/3 (warrior battle/defensive/berserker; druid
bear/cat/tree)
- Custom (server-custom bar overlay)
Cross-references back to WCHC (classMask layout), WSPL (spellId
for the bound ability), and WIT (itemId for item-macro bindings
like Hearthstone in slot 12). findByClass(classBit, barMode)
returns the bindings sorted by buttonSlot — used directly by
character creation to populate action bars.
Three preset emitters: --gen-act (10 Warrior starter bindings on
Main bar with canonical 3.3.5a abilities), --gen-act-mage (10
Mage starter bindings including Counterspell + Polymorph),
--gen-act-pet (10 Hunter pet-bar bindings using barMode=Pet for
Attack/Stance/Bite/Claw/Dismiss).
Validation enforces id+name+classMask presence, barMode 0..6,
no duplicate ids; warns on:
- buttonSlot > 143 (max is 12 bars × 12 slots = 144)
- both spellId and itemId set (engine prefers spellId, item
is silently ignored)
- both spellId=0 AND itemId=0 (button will render empty)
- (classMask + barMode + buttonSlot) collisions for
overlapping classes — multiple bindings fighting for the
same physical slot
Wired through the cross-format table; WACT appears in all 18
cross-format utilities. Format count 94 -> 95; CLI flag count
1083 -> 1088.
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290
src/pipeline/wowee_action_bars.cpp
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290
src/pipeline/wowee_action_bars.cpp
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#include "pipeline/wowee_action_bars.hpp"
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'A', 'C', 'T'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wact") {
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base += ".wact";
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}
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return base;
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}
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uint32_t packRgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) {
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return (static_cast<uint32_t>(a) << 24) |
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(static_cast<uint32_t>(b) << 16) |
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(static_cast<uint32_t>(g) << 8) |
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static_cast<uint32_t>(r);
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}
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constexpr uint32_t CLS_WARRIOR = 1u << 0;
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constexpr uint32_t CLS_HUNTER = 1u << 2;
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constexpr uint32_t CLS_MAGE = 1u << 7;
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} // namespace
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const WoweeActionBar::Entry*
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WoweeActionBar::findById(uint32_t bindingId) const {
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for (const auto& e : entries)
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if (e.bindingId == bindingId) return &e;
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return nullptr;
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}
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std::vector<const WoweeActionBar::Entry*>
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WoweeActionBar::findByClass(uint32_t classBit, uint8_t barMode) const {
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std::vector<const Entry*> out;
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for (const auto& e : entries) {
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if ((e.classMask & classBit) == 0) continue;
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if (e.barMode != barMode) continue;
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out.push_back(&e);
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}
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std::sort(out.begin(), out.end(),
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[](const Entry* a, const Entry* b) {
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return a->buttonSlot < b->buttonSlot;
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});
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return out;
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}
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const char* WoweeActionBar::barModeName(uint8_t m) {
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switch (m) {
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case Main: return "main";
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case Pet: return "pet";
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case Vehicle: return "vehicle";
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case Stance1: return "stance1";
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case Stance2: return "stance2";
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case Stance3: return "stance3";
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case Custom: return "custom";
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default: return "unknown";
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}
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}
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bool WoweeActionBarLoader::save(const WoweeActionBar& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.bindingId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writePOD(os, e.classMask);
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writePOD(os, e.spellId);
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writePOD(os, e.itemId);
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writePOD(os, e.buttonSlot);
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writePOD(os, e.barMode);
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writePOD(os, e.pad0);
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writePOD(os, e.pad1);
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writePOD(os, e.iconColorRGBA);
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}
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return os.good();
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}
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WoweeActionBar WoweeActionBarLoader::load(const std::string& basePath) {
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WoweeActionBar out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.bindingId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name) || !readStr(is, e.description)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.classMask) ||
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!readPOD(is, e.spellId) ||
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!readPOD(is, e.itemId) ||
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!readPOD(is, e.buttonSlot) ||
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!readPOD(is, e.barMode) ||
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!readPOD(is, e.pad0) ||
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!readPOD(is, e.pad1) ||
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!readPOD(is, e.iconColorRGBA)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeActionBarLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeActionBar WoweeActionBarLoader::makeWarrior(
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const std::string& catalogName) {
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using A = WoweeActionBar;
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WoweeActionBar c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t slot,
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uint32_t spell, const char* desc) {
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A::Entry e;
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e.bindingId = id; e.name = name; e.description = desc;
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e.classMask = CLS_WARRIOR;
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e.spellId = spell;
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e.buttonSlot = slot;
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e.barMode = A::Main;
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e.iconColorRGBA = packRgba(220, 60, 60); // warrior red
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c.entries.push_back(e);
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};
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// Warrior starter bindings — 10 abilities on slots 0-9.
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add(1, "WarriorBtn0_HeroicStrike", 0, 78,
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"Heroic Strike — replaces next melee swing.");
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add(2, "WarriorBtn1_Charge", 1, 100,
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"Charge — close gap from out of combat.");
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add(3, "WarriorBtn2_Rend", 2, 772,
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"Rend — physical bleed DoT.");
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add(4, "WarriorBtn3_ThunderClap", 3, 6343,
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"Thunder Clap — AoE damage + attack speed slow.");
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add(5, "WarriorBtn4_BattleShout", 4, 6673,
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"Battle Shout — party-wide attack power buff.");
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add(6, "WarriorBtn5_SunderArmor", 5, 7386,
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"Sunder Armor — armor reduction stack.");
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add(7, "WarriorBtn6_MockingBlow", 6, 694,
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"Mocking Blow — taunt single target.");
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add(8, "WarriorBtn7_Hamstring", 7, 1715,
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"Hamstring — movement-speed slow.");
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add(9, "WarriorBtn8_OverPower", 8, 7384,
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"Overpower — instant strike after enemy dodge.");
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add(10, "WarriorBtn9_VictoryRush", 9, 34428,
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"Victory Rush — instant strike after a kill.");
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return c;
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}
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WoweeActionBar WoweeActionBarLoader::makeMage(
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const std::string& catalogName) {
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using A = WoweeActionBar;
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WoweeActionBar c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t slot,
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uint32_t spell, const char* desc) {
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A::Entry e;
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e.bindingId = id; e.name = name; e.description = desc;
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e.classMask = CLS_MAGE;
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e.spellId = spell;
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e.buttonSlot = slot;
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e.barMode = A::Main;
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e.iconColorRGBA = packRgba(80, 140, 240); // mage blue
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c.entries.push_back(e);
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};
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add(100, "MageBtn0_Fireball", 0, 133,
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"Fireball — primary fire-school spell.");
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add(101, "MageBtn1_Frostbolt", 1, 116,
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"Frostbolt — primary frost-school spell with chill.");
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add(102, "MageBtn2_FrostNova", 2, 122,
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"Frost Nova — AoE root and minor damage.");
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add(103, "MageBtn3_Polymorph", 3, 118,
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"Polymorph — single-target sheep CC.");
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add(104, "MageBtn4_MageArmor", 4, 6117,
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"Mage Armor — passive resistance + mana regen.");
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add(105, "MageBtn5_ArcaneIntellect",5, 1459,
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"Arcane Intellect — party-wide Intellect buff.");
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add(106, "MageBtn6_Counterspell", 6, 2139,
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"Counterspell — interrupt + 8s school lockout.");
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add(107, "MageBtn7_Blink", 7, 1953,
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"Blink — 20y forward teleport, breaks roots.");
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add(108, "MageBtn8_FireBlast", 8, 2136,
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"Fire Blast — instant fire damage, off-GCD trigger.");
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add(109, "MageBtn9_ConjureWater", 9, 5504,
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"Conjure Water — create mana-restoring water stack.");
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return c;
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}
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WoweeActionBar WoweeActionBarLoader::makeHunterPet(
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const std::string& catalogName) {
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using A = WoweeActionBar;
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WoweeActionBar c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t slot,
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uint32_t spell, const char* desc) {
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A::Entry e;
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e.bindingId = id; e.name = name; e.description = desc;
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e.classMask = CLS_HUNTER;
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e.spellId = spell;
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e.buttonSlot = slot;
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// Pet bar — separate from main bar.
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e.barMode = A::Pet;
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e.iconColorRGBA = packRgba(100, 200, 100); // pet green
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c.entries.push_back(e);
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};
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// Hunter pet bar — 10 standard slots on the dedicated
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// Pet bar mode (slots 0-9).
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add(200, "PetBtn0_Attack", 0, 2649,
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"Attack — sic pet on current target.");
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add(201, "PetBtn1_Follow", 1, 23110,
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"Follow — recall pet to stand behind owner.");
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add(202, "PetBtn2_Stay", 2, 6991,
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"Stay — hold position, no auto-attack.");
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add(203, "PetBtn3_Aggressive", 3, 2106,
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"Aggressive stance — auto-engage nearby hostiles.");
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add(204, "PetBtn4_Defensive", 4, 2104,
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"Defensive stance — retaliate when hit.");
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add(205, "PetBtn5_Passive", 5, 2105,
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"Passive stance — never auto-engage.");
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add(206, "PetBtn6_Bite", 6, 17253,
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"Bite — pet's primary damage ability.");
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add(207, "PetBtn7_Claw", 7, 16827,
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"Claw — alt damage ability for cat/raptor families.");
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add(208, "PetBtn8_Growl", 8, 2649,
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"Growl — pet's taunt ability.");
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add(209, "PetBtn9_DismissPet", 9, 2641,
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"Dismiss Pet — return active pet to the stable.");
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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