Fix GPU resource leaks and re-entrant world loading for instance transitions

Reset descriptor pools in CharacterRenderer/M2Renderer/WMORenderer on map
change to prevent VK_ERROR_DEVICE_LOST from pool exhaustion. Defer re-entrant
SMSG_NEW_WORLD during active world load to avoid recursive cleanup crashes.
Gate swim bubbles on swimming state, skip redundant shadow pipeline re-init,
add WOWEE_SKIP_* env vars for render isolation debugging.
This commit is contained in:
Kelsi 2026-03-02 08:06:35 -08:00
parent 19652ae521
commit 48eb0b70a3
9 changed files with 255 additions and 47 deletions

View file

@ -48,6 +48,7 @@ public:
VkRenderPass renderPassOverride = VK_NULL_HANDLE,
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT);
void shutdown();
void clear(); // Remove all models/instances/textures but keep pipelines/pools
void setAssetManager(pipeline::AssetManager* am) { assetManager = am; }