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feat: latency indicator, BG queue status, and ToT improvements
- Add latency indicator below minimap (color-coded: green/yellow/orange/red) using the lastLatency value measured via CMSG_PING/SMSG_PONG - Add BG queue status indicator below minimap when in WAIT_QUEUE (abbreviated name: AV/WSG/AB/EotS etc.) - Target-of-Target frame: add level display and click-to-target support - Expose getLatencyMs() accessor on GameHandler
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2 changed files with 73 additions and 10 deletions
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@ -356,6 +356,9 @@ public:
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void declineBattlefield(uint32_t queueSlot = 0xFFFFFFFF);
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const std::array<BgQueueSlot, 3>& getBgQueues() const { return bgQueues_; }
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// Network latency (milliseconds, updated each PONG response)
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uint32_t getLatencyMs() const { return lastLatency; }
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// Logout commands
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void requestLogout();
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void cancelLogout();
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