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https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
Fix NPC voices to use correct WAV format and gender detection
WotLK 3.3.5a uses .wav files for NPC voices, not .ogg as shown in retail Wowhead. Fixed audio engine to preserve original sample rate from WAV files (preventing chipmunk playback). Implemented race/gender detection using CreatureDisplayInfo.dbc and CreatureDisplayInfoExtra.dbc to play correct voice types for each NPC.
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5f57a83332
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4a7e599764
4 changed files with 84 additions and 48 deletions
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@ -20,26 +20,13 @@ bool NpcVoiceManager::initialize(pipeline::AssetManager* assets) {
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return false;
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}
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// Comprehensive probe - try forward slashes (MPQ internal format)
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LOG_INFO("=== Searching for NPC voice files (testing patterns) ===");
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// Files are .WAV not .OGG in WotLK 3.3.5a!
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LOG_INFO("=== Probing for NPC voice files (.wav format) ===");
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std::vector<std::string> testPaths = {
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// Forward slashes (MPQ internal format)
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"Sound/Creature/HumanMaleStandardNPC/HumanMaleStandardNPCGreetings01.ogg",
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"Sound/Creature/HumanFemaleStandardNPC/HumanFemaleStandardNPCGreeting01.ogg",
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// Backslashes (Windows format)
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"Sound\\Creature\\HumanMaleStandardNPC\\HumanMaleStandardNPCGreetings01.ogg",
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"Sound\\Creature\\HumanFemaleStandardNPC\\HumanFemaleStandardNPCGreeting01.ogg",
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// Lowercase with forward slashes
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"sound/creature/humanmalestandardnpc/humanmalestandardnpcgreetings01.ogg",
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// PC voice files with forward slashes
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"Sound/Character/Human/HumanVocMaleHello01.wav",
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"Sound/Character/Human/HumanVocFemaleHello01.wav",
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// PC voice files with backslashes
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"Sound\\Character\\Human\\HumanVocMaleHello01.wav",
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"Sound\\Creature\\HumanMaleStandardNPC\\HumanMaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\HumanFemaleStandardNPC\\HumanFemaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\DwarfMaleStandardNPC\\DwarfMaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\OrcMaleStandardNPC\\OrcMaleStandardNPCGreeting01.wav",
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};
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for (const auto& path : testPaths) {
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bool exists = assetManager_->fileExists(path);
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@ -76,18 +63,18 @@ void NpcVoiceManager::shutdown() {
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void NpcVoiceManager::loadVoiceSounds() {
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if (!assetManager_) return;
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// Load all standard NPC greetings from Wowhead database
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// Note: Human male uses "Greetings" (plural), others use "Greeting" (singular)
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// WotLK 3.3.5a uses .WAV files, not .OGG!
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// Files use "Greeting" (singular) not "Greetings"
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// Generic - mix of all races for variety
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auto& genericVoices = voiceLibrary_[VoiceType::GENERIC];
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for (const auto& path : {
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"Sound\\Creature\\HumanMaleStandardNPC\\HumanMaleStandardNPCGreetings01.ogg",
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"Sound\\Creature\\HumanFemaleStandardNPC\\HumanFemaleStandardNPCGreeting01.ogg",
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"Sound\\Creature\\DwarfMaleStandardNPC\\DwarfMaleStandardNPCGreeting01.ogg",
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"Sound\\Creature\\GnomeMaleStandardNPC\\GnomeMaleStandardNPCGreeting01.ogg",
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"Sound\\Creature\\NightElfMaleStandardNPC\\NightElfMaleStandardNPCGreeting01.ogg",
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"Sound\\Creature\\OrcMaleStandardNPC\\OrcMaleStandardNPCGreeting01.ogg",
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"Sound\\Creature\\HumanMaleStandardNPC\\HumanMaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\HumanFemaleStandardNPC\\HumanFemaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\DwarfMaleStandardNPC\\DwarfMaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\GnomeMaleStandardNPC\\GnomeMaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\NightElfMaleStandardNPC\\NightElfMaleStandardNPCGreeting01.wav",
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"Sound\\Creature\\OrcMaleStandardNPC\\OrcMaleStandardNPCGreeting01.wav",
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}) {
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VoiceSample sample;
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if (loadSound(path, sample)) genericVoices.push_back(std::move(sample));
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@ -96,7 +83,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Human Male
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auto& humanMale = voiceLibrary_[VoiceType::HUMAN_MALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\HumanMaleStandardNPC\\HumanMaleStandardNPCGreetings0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\HumanMaleStandardNPC\\HumanMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) humanMale.push_back(std::move(sample));
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}
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@ -104,7 +91,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Human Female
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auto& humanFemale = voiceLibrary_[VoiceType::HUMAN_FEMALE];
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for (int i = 1; i <= 5; ++i) {
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std::string path = "Sound\\Creature\\HumanFemaleStandardNPC\\HumanFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\HumanFemaleStandardNPC\\HumanFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) humanFemale.push_back(std::move(sample));
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}
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@ -112,7 +99,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Dwarf Male
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auto& dwarfMale = voiceLibrary_[VoiceType::DWARF_MALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\DwarfMaleStandardNPC\\DwarfMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\DwarfMaleStandardNPC\\DwarfMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) dwarfMale.push_back(std::move(sample));
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}
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@ -120,7 +107,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Gnome Male
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auto& gnomeMale = voiceLibrary_[VoiceType::GNOME_MALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\GnomeMaleStandardNPC\\GnomeMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\GnomeMaleStandardNPC\\GnomeMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) gnomeMale.push_back(std::move(sample));
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}
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@ -128,7 +115,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Gnome Female
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auto& gnomeFemale = voiceLibrary_[VoiceType::GNOME_FEMALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\GnomeFemaleStandardNPC\\GnomeFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\GnomeFemaleStandardNPC\\GnomeFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) gnomeFemale.push_back(std::move(sample));
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}
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@ -136,7 +123,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Night Elf Male
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auto& nelfMale = voiceLibrary_[VoiceType::NIGHTELF_MALE];
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for (int i = 1; i <= 8; ++i) {
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std::string path = "Sound\\Creature\\NightElfMaleStandardNPC\\NightElfMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\NightElfMaleStandardNPC\\NightElfMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) nelfMale.push_back(std::move(sample));
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}
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@ -144,7 +131,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Night Elf Female
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auto& nelfFemale = voiceLibrary_[VoiceType::NIGHTELF_FEMALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\NightElfFemaleStandardNPC\\NightElfFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\NightElfFemaleStandardNPC\\NightElfFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) nelfFemale.push_back(std::move(sample));
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}
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@ -152,7 +139,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Orc Male
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auto& orcMale = voiceLibrary_[VoiceType::ORC_MALE];
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for (int i = 1; i <= 5; ++i) {
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std::string path = "Sound\\Creature\\OrcMaleStandardNPC\\OrcMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\OrcMaleStandardNPC\\OrcMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) orcMale.push_back(std::move(sample));
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}
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@ -160,7 +147,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Orc Female
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auto& orcFemale = voiceLibrary_[VoiceType::ORC_FEMALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\OrcFemaleStandardNPC\\OrcFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\OrcFemaleStandardNPC\\OrcFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) orcFemale.push_back(std::move(sample));
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}
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@ -168,7 +155,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Tauren Male
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auto& taurenMale = voiceLibrary_[VoiceType::TAUREN_MALE];
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for (int i = 1; i <= 5; ++i) {
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std::string path = "Sound\\Creature\\TaurenMaleStandardNPC\\TaurenMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\TaurenMaleStandardNPC\\TaurenMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) taurenMale.push_back(std::move(sample));
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}
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@ -176,7 +163,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Tauren Female
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auto& taurenFemale = voiceLibrary_[VoiceType::TAUREN_FEMALE];
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for (int i = 1; i <= 5; ++i) {
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std::string path = "Sound\\Creature\\TaurenFemaleStandardNPC\\TaurenFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\TaurenFemaleStandardNPC\\TaurenFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) taurenFemale.push_back(std::move(sample));
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}
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@ -184,7 +171,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Troll Male
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auto& trollMale = voiceLibrary_[VoiceType::TROLL_MALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\TrollMaleStandardNPC\\TrollMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\TrollMaleStandardNPC\\TrollMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) trollMale.push_back(std::move(sample));
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}
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@ -192,7 +179,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Troll Female
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auto& trollFemale = voiceLibrary_[VoiceType::TROLL_FEMALE];
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for (int i = 1; i <= 5; ++i) {
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std::string path = "Sound\\Creature\\TrollFemaleStandardNPC\\TrollFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\TrollFemaleStandardNPC\\TrollFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) trollFemale.push_back(std::move(sample));
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}
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@ -200,7 +187,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Undead Male
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auto& undeadMale = voiceLibrary_[VoiceType::UNDEAD_MALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\UndeadMaleStandardNPC\\UndeadMaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\UndeadMaleStandardNPC\\UndeadMaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) undeadMale.push_back(std::move(sample));
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}
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@ -208,7 +195,7 @@ void NpcVoiceManager::loadVoiceSounds() {
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// Undead Female
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auto& undeadFemale = voiceLibrary_[VoiceType::UNDEAD_FEMALE];
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for (int i = 1; i <= 6; ++i) {
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std::string path = "Sound\\Creature\\UndeadFemaleStandardNPC\\UndeadFemaleStandardNPCGreeting0" + std::to_string(i) + ".ogg";
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std::string path = "Sound\\Creature\\UndeadFemaleStandardNPC\\UndeadFemaleStandardNPCGreeting0" + std::to_string(i) + ".wav";
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VoiceSample sample;
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if (loadSound(path, sample)) undeadFemale.push_back(std::move(sample));
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}
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