Harden transport updates and fix waterfall particle tint

This commit is contained in:
Kelsi 2026-02-12 00:45:24 -08:00
parent ef6be2f186
commit 4a9c86b1e6
6 changed files with 137 additions and 100 deletions

View file

@ -17,6 +17,7 @@
#include <unordered_set>
#include <map>
#include <optional>
#include <algorithm>
namespace wowee::game {
class TransportManager;
@ -516,10 +517,18 @@ public:
void setPlayerOnTransport(uint64_t transportGuid, const glm::vec3& localOffset) {
playerTransportGuid_ = transportGuid;
playerTransportOffset_ = localOffset;
playerTransportStickyGuid_ = transportGuid;
playerTransportStickyTimer_ = 8.0f;
movementInfo.transportGuid = transportGuid;
}
void clearPlayerTransport() {
if (playerTransportGuid_ != 0) {
playerTransportStickyGuid_ = playerTransportGuid_;
playerTransportStickyTimer_ = std::max(playerTransportStickyTimer_, 1.5f);
}
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
movementInfo.transportGuid = 0;
}
// Cooldowns
@ -1032,6 +1041,8 @@ private:
std::unordered_set<uint64_t> serverUpdatedTransportGuids_;
uint64_t playerTransportGuid_ = 0; // Transport the player is riding (0 = none)
glm::vec3 playerTransportOffset_ = glm::vec3(0.0f); // Player offset on transport
uint64_t playerTransportStickyGuid_ = 0; // Last transport player was on (temporary retention)
float playerTransportStickyTimer_ = 0.0f; // Seconds to keep sticky transport alive after transient clears
std::unique_ptr<TransportManager> transportManager_; // Transport movement manager
std::vector<uint32_t> knownSpells;
std::unordered_map<uint32_t, float> spellCooldowns; // spellId -> remaining seconds

View file

@ -217,6 +217,13 @@ void GameHandler::update(float deltaTime) {
if (taxiStartGrace_ > 0.0f) {
taxiStartGrace_ -= deltaTime;
}
if (playerTransportStickyTimer_ > 0.0f) {
playerTransportStickyTimer_ -= deltaTime;
if (playerTransportStickyTimer_ <= 0.0f) {
playerTransportStickyTimer_ = 0.0f;
playerTransportStickyGuid_ = 0;
}
}
// Taxi logic timing
auto taxiStart = std::chrono::high_resolution_clock::now();
@ -1985,11 +1992,18 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
if (entityManager.hasEntity(guid)) {
const bool isKnownTransport = transportGuids_.count(guid) > 0;
if (isKnownTransport) {
if (playerTransportGuid_ == guid) {
LOG_INFO("Keeping transport in-range while player is aboard: 0x", std::hex, guid, std::dec);
continue;
}
LOG_INFO("Processing out-of-range removal for transport: 0x", std::hex, guid, std::dec);
// Keep transports alive across out-of-range flapping.
// Boats/zeppelins are global movers and removing them here can make
// them disappear until a later movement snapshot happens to recreate them.
const bool playerAboardNow = (playerTransportGuid_ == guid);
const bool stickyAboard = (playerTransportStickyGuid_ == guid && playerTransportStickyTimer_ > 0.0f);
const bool movementSaysAboard = (movementInfo.transportGuid == guid);
LOG_INFO("Preserving transport on out-of-range: 0x",
std::hex, guid, std::dec,
" now=", playerAboardNow,
" sticky=", stickyAboard,
" movement=", movementSaysAboard);
continue;
}
LOG_DEBUG("Entity went out of range: 0x", std::hex, guid, std::dec);
@ -2006,8 +2020,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
serverUpdatedTransportGuids_.erase(guid);
clearTransportAttachment(guid);
if (playerTransportGuid_ == guid) {
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
clearPlayerTransport();
}
entityManager.removeEntity(guid);
}
@ -2051,7 +2064,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
// Track player-on-transport state
if (block.guid == playerGuid) {
if (block.onTransport) {
playerTransportGuid_ = block.transportGuid;
setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
// Convert transport offset from server → canonical coordinates
glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
@ -2063,13 +2076,12 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
movementInfo.z = composed.z;
}
LOG_INFO("Player on transport: 0x", std::hex, playerTransportGuid_, std::dec,
" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
} else {
if (playerTransportGuid_ != 0) {
LOG_INFO("Player left transport");
}
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
clearPlayerTransport();
}
}
@ -2657,7 +2669,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
// Track player-on-transport state from MOVEMENT updates
if (block.onTransport) {
playerTransportGuid_ = block.transportGuid;
setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
// Convert transport offset from server → canonical coordinates
glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
@ -2679,8 +2691,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
movementInfo.z = pos.z;
if (playerTransportGuid_ != 0) {
LOG_INFO("Player left transport (MOVEMENT)");
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
clearPlayerTransport();
}
}
}
@ -2772,9 +2783,17 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
// Remove entity
if (entityManager.hasEntity(data.guid)) {
if (transportGuids_.count(data.guid) > 0) {
serverUpdatedTransportGuids_.erase(data.guid);
LOG_INFO("Ignoring destroy for transport entity: 0x", std::hex, data.guid, std::dec);
return;
const bool playerAboardNow = (playerTransportGuid_ == data.guid);
const bool stickyAboard = (playerTransportStickyGuid_ == data.guid && playerTransportStickyTimer_ > 0.0f);
const bool movementSaysAboard = (movementInfo.transportGuid == data.guid);
if (playerAboardNow || stickyAboard || movementSaysAboard) {
serverUpdatedTransportGuids_.erase(data.guid);
LOG_INFO("Preserving in-use transport on destroy: 0x", std::hex, data.guid, std::dec,
" now=", playerAboardNow,
" sticky=", stickyAboard,
" movement=", movementSaysAboard);
return;
}
}
// Mirror out-of-range handling: invoke render-layer despawn callbacks before entity removal.
auto entity = entityManager.getEntity(data.guid);
@ -2785,6 +2804,13 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
gameObjectDespawnCallback_(data.guid);
}
}
if (transportGuids_.count(data.guid) > 0) {
transportGuids_.erase(data.guid);
serverUpdatedTransportGuids_.erase(data.guid);
if (playerTransportGuid_ == data.guid) {
clearPlayerTransport();
}
}
clearTransportAttachment(data.guid);
entityManager.removeEntity(data.guid);
LOG_INFO("Destroyed entity: 0x", std::hex, data.guid, std::dec,

View file

@ -57,22 +57,13 @@ void TransportManager::registerTransport(uint64_t guid, uint32_t wmoInstanceId,
transport.basePosition = spawnWorldPos - offset0; // Infer base from spawn
transport.position = spawnWorldPos; // Start at spawn position (base + offset0)
// Sanity check: firstWaypoint should match spawnWorldPos
// TransportAnimation paths are local offsets; first waypoint is expected near origin.
// Warn only if the local path itself looks suspicious.
glm::vec3 firstWaypoint = path.points[0].pos;
glm::vec3 waypointDiff = spawnWorldPos - firstWaypoint;
const float mismatchDist = glm::length(waypointDiff);
if (mismatchDist > 1.0f) {
if (glm::length(firstWaypoint) > 10.0f) {
LOG_WARNING("Transport 0x", std::hex, guid, std::dec, " path ", pathId,
": firstWaypoint mismatch! spawnPos=(", spawnWorldPos.x, ",", spawnWorldPos.y, ",", spawnWorldPos.z, ")",
" firstWaypoint=(", firstWaypoint.x, ",", firstWaypoint.y, ",", firstWaypoint.z, ")",
" diff=(", waypointDiff.x, ",", waypointDiff.y, ",", waypointDiff.z, ")");
}
const bool firstWaypointIsOrigin = glm::dot(firstWaypoint, firstWaypoint) < 0.0001f;
if (mismatchDist > 500.0f || (firstWaypointIsOrigin && mismatchDist > 50.0f)) {
transport.allowBootstrapVelocity = false;
LOG_WARNING("Transport 0x", std::hex, guid, std::dec,
" disabling DBC bootstrap velocity due to large spawn/path mismatch (dist=",
mismatchDist, ", firstIsOrigin=", firstWaypointIsOrigin, ")");
": first local waypoint far from origin: (",
firstWaypoint.x, ",", firstWaypoint.y, ",", firstWaypoint.z, ")");
}
}
@ -576,14 +567,17 @@ void TransportManager::updateServerTransport(uint64_t guid, const glm::vec3& pos
if (dt > 0.001f) {
glm::vec3 v = (position - prevPos) / dt;
const float speed = glm::length(v);
constexpr float kMinAuthoritativeSpeed = 0.15f;
constexpr float kMaxSpeed = 60.0f;
if (speed > kMaxSpeed) {
v *= (kMaxSpeed / speed);
}
if (speed >= kMinAuthoritativeSpeed) {
if (speed > kMaxSpeed) {
v *= (kMaxSpeed / speed);
}
transport->serverLinearVelocity = v;
transport->serverAngularVelocity = 0.0f;
transport->hasServerVelocity = true;
transport->serverLinearVelocity = v;
transport->serverAngularVelocity = 0.0f;
transport->hasServerVelocity = true;
}
}
} else {
// Bootstrap velocity from mapped DBC path on first authoritative sample.
@ -611,55 +605,41 @@ void TransportManager::updateServerTransport(uint64_t guid, const glm::vec3& pos
std::sqrt(bestDistSq), ", path=", transport->pathId, ")");
} else {
size_t n = path.points.size();
size_t nextIdx = (bestIdx + 1) % n;
uint32_t t0 = path.points[bestIdx].tMs;
uint32_t t1 = path.points[nextIdx].tMs;
if (nextIdx == 0 && t1 <= t0 && path.durationMs > 0) {
t1 = path.durationMs;
constexpr float kMinBootstrapSpeed = 0.25f;
constexpr float kMaxSpeed = 60.0f;
auto tryApplySegment = [&](size_t a, size_t b) {
uint32_t t0 = path.points[a].tMs;
uint32_t t1 = path.points[b].tMs;
if (b == 0 && t1 <= t0 && path.durationMs > 0) {
t1 = path.durationMs;
}
if (t1 <= t0) return;
glm::vec3 seg = path.points[b].pos - path.points[a].pos;
float dtSeg = static_cast<float>(t1 - t0) / 1000.0f;
if (dtSeg <= 0.001f) return;
glm::vec3 v = seg / dtSeg;
float speed = glm::length(v);
if (speed < kMinBootstrapSpeed) return;
if (speed > kMaxSpeed) {
v *= (kMaxSpeed / speed);
}
transport->serverLinearVelocity = v;
transport->serverAngularVelocity = 0.0f;
transport->hasServerVelocity = true;
};
// Prefer nearest forward meaningful segment from bestIdx.
for (size_t step = 1; step < n && !transport->hasServerVelocity; ++step) {
size_t a = (bestIdx + step - 1) % n;
size_t b = (bestIdx + step) % n;
tryApplySegment(a, b);
}
if (t1 <= t0 && n > 2) {
size_t prevIdx = (bestIdx + n - 1) % n;
t0 = path.points[prevIdx].tMs;
t1 = path.points[bestIdx].tMs;
glm::vec3 seg = path.points[bestIdx].pos - path.points[prevIdx].pos;
float dtSeg = static_cast<float>(t1 - t0) / 1000.0f;
if (dtSeg > 0.001f) {
glm::vec3 v = seg / dtSeg;
float speed = glm::length(v);
constexpr float kMinBootstrapSpeed = 0.25f;
constexpr float kMaxSpeed = 60.0f;
if (speed < kMinBootstrapSpeed) {
speed = 0.0f;
}
if (speed > kMaxSpeed) {
v *= (kMaxSpeed / speed);
}
if (speed >= kMinBootstrapSpeed) {
transport->serverLinearVelocity = v;
transport->serverAngularVelocity = 0.0f;
transport->hasServerVelocity = true;
}
}
} else {
glm::vec3 seg = path.points[nextIdx].pos - path.points[bestIdx].pos;
float dtSeg = static_cast<float>(t1 - t0) / 1000.0f;
if (dtSeg > 0.001f) {
glm::vec3 v = seg / dtSeg;
float speed = glm::length(v);
constexpr float kMinBootstrapSpeed = 0.25f;
constexpr float kMaxSpeed = 60.0f;
if (speed < kMinBootstrapSpeed) {
speed = 0.0f;
}
if (speed > kMaxSpeed) {
v *= (kMaxSpeed / speed);
}
if (speed >= kMinBootstrapSpeed) {
transport->serverLinearVelocity = v;
transport->serverAngularVelocity = 0.0f;
transport->hasServerVelocity = true;
}
}
// Fallback: nearest backward meaningful segment.
for (size_t step = 1; step < n && !transport->hasServerVelocity; ++step) {
size_t b = (bestIdx + n - step + 1) % n;
size_t a = (bestIdx + n - step) % n;
tryApplySegment(a, b);
}
if (transport->hasServerVelocity) {

View file

@ -408,13 +408,15 @@ void parseFBlock(const std::vector<uint8_t>& data, uint32_t offset,
uint32_t ofsKeys = disk.ofsKeys;
if (valueType == 0) {
// Color: 3 bytes per key {r, g, b}
// Color: 3 bytes per key.
// WotLK particle FBlock color keys are stored as BGR in practice for many assets
// (notably water/waterfall emitters). Decode to RGB explicitly.
if (ofsKeys + nKeys * 3 > data.size()) return;
fb.vec3Values.reserve(nKeys);
for (uint32_t i = 0; i < nKeys; i++) {
uint8_t r = data[ofsKeys + i * 3 + 0];
uint8_t b = data[ofsKeys + i * 3 + 0];
uint8_t g = data[ofsKeys + i * 3 + 1];
uint8_t b = data[ofsKeys + i * 3 + 2];
uint8_t r = data[ofsKeys + i * 3 + 2];
fb.vec3Values.emplace_back(r / 255.0f, g / 255.0f, b / 255.0f);
}
} else if (valueType == 1) {

View file

@ -1548,25 +1548,23 @@ void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm::
}
}
// Frustum + distance cull: skip expensive bone computation for off-screen instances
// Aggressive culling for performance (double frame rate target)
// Frustum + distance cull: skip expensive bone computation for off-screen instances.
// Keep thresholds aligned with render culling so visible distant ambient actors
// (fish/seagulls/etc.) continue animating instead of freezing in idle poses.
float worldRadius = model.boundRadius * instance.scale;
float cullRadius = worldRadius;
if (model.disableAnimation) {
cullRadius = std::max(cullRadius, 3.0f);
}
glm::vec3 toCam = instance.position - cachedCamPos_;
float distSq = glm::dot(toCam, toCam);
float effectiveMaxDistSq = cachedMaxRenderDistSq_ * std::max(1.0f, cullRadius / 12.0f);
if (!model.disableAnimation) {
// Ultra-aggressive animation culling for 60fps target
if (worldRadius < 0.8f) {
effectiveMaxDistSq = std::min(effectiveMaxDistSq, 25.0f * 25.0f); // Ultra tight for small
} else if (worldRadius < 1.5f) {
effectiveMaxDistSq = std::min(effectiveMaxDistSq, 50.0f * 50.0f); // Very tight for medium
} else if (worldRadius < 3.0f) {
effectiveMaxDistSq = std::min(effectiveMaxDistSq, 80.0f * 80.0f); // Tight for large
}
if (model.disableAnimation) {
effectiveMaxDistSq *= 2.6f;
}
if (distSq > effectiveMaxDistSq) continue;
if (cullRadius > 0.0f && !updateFrustum.intersectsSphere(instance.position, cullRadius)) continue;
float paddedRadius = std::max(cullRadius * 1.5f, cullRadius + 3.0f);
if (cullRadius > 0.0f && !updateFrustum.intersectsSphere(instance.position, paddedRadius)) continue;
boneWorkIndices_.push_back(idx);
}
@ -2334,6 +2332,15 @@ void M2Renderer::renderM2Particles(const glm::mat4& view, const glm::mat4& proj)
float alpha = interpFBlockFloat(em.particleAlpha, lifeRatio);
float scale = interpFBlockFloat(em.particleScale, lifeRatio);
// Some waterfall/spray emitters become overly dark after channel-correct decoding.
// Apply a small correction only for strongly blue-dominant particle colors.
if (color.b > color.r * 1.4f && color.b > color.g * 1.15f) {
float luma = color.r * 0.2126f + color.g * 0.7152f + color.b * 0.0722f;
color = glm::mix(color, glm::vec3(luma), 0.35f);
color *= 1.35f;
color = glm::clamp(color, glm::vec3(0.28f, 0.35f, 0.45f), glm::vec3(1.0f));
}
GLuint tex = whiteTexture;
if (p.emitterIndex < static_cast<int>(gpu.particleTextures.size())) {
tex = gpu.particleTextures[p.emitterIndex];

View file

@ -506,6 +506,17 @@ void WaterRenderer::render(const Camera& camera, float time) {
glm::vec4 color = getLiquidColor(surface.liquidType);
float alpha = getLiquidAlpha(surface.liquidType);
// WMO liquid material IDs are not always 1:1 with terrain LiquidType.dbc semantics.
// Avoid accidental magma/slime tint (red/green waterfalls) by forcing WMO liquids
// to water-like shading unless they're explicitly ocean.
if (surface.wmoId != 0) {
const uint8_t basicType = (surface.liquidType == 0) ? 0 : ((surface.liquidType - 1) % 4);
if (basicType == 2 || basicType == 3) {
color = glm::vec4(0.2f, 0.4f, 0.6f, 1.0f);
alpha = 0.45f;
}
}
// City/canal liquid profile: clearer water + stronger ripples/sun shimmer.
// Stormwind canals typically use LiquidType 5 in this data set.
bool canalProfile = (surface.wmoId != 0) || (surface.liquidType == 5);