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https://github.com/Kelsidavis/WoWee.git
synced 2026-05-02 15:53:51 +00:00
Harden transport updates and fix waterfall particle tint
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parent
ef6be2f186
commit
4a9c86b1e6
6 changed files with 137 additions and 100 deletions
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@ -217,6 +217,13 @@ void GameHandler::update(float deltaTime) {
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if (taxiStartGrace_ > 0.0f) {
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taxiStartGrace_ -= deltaTime;
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}
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if (playerTransportStickyTimer_ > 0.0f) {
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playerTransportStickyTimer_ -= deltaTime;
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if (playerTransportStickyTimer_ <= 0.0f) {
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playerTransportStickyTimer_ = 0.0f;
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playerTransportStickyGuid_ = 0;
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}
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}
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// Taxi logic timing
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auto taxiStart = std::chrono::high_resolution_clock::now();
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@ -1985,11 +1992,18 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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if (entityManager.hasEntity(guid)) {
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const bool isKnownTransport = transportGuids_.count(guid) > 0;
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if (isKnownTransport) {
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if (playerTransportGuid_ == guid) {
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LOG_INFO("Keeping transport in-range while player is aboard: 0x", std::hex, guid, std::dec);
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continue;
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}
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LOG_INFO("Processing out-of-range removal for transport: 0x", std::hex, guid, std::dec);
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// Keep transports alive across out-of-range flapping.
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// Boats/zeppelins are global movers and removing them here can make
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// them disappear until a later movement snapshot happens to recreate them.
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const bool playerAboardNow = (playerTransportGuid_ == guid);
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const bool stickyAboard = (playerTransportStickyGuid_ == guid && playerTransportStickyTimer_ > 0.0f);
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const bool movementSaysAboard = (movementInfo.transportGuid == guid);
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LOG_INFO("Preserving transport on out-of-range: 0x",
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std::hex, guid, std::dec,
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" now=", playerAboardNow,
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" sticky=", stickyAboard,
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" movement=", movementSaysAboard);
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continue;
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}
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LOG_DEBUG("Entity went out of range: 0x", std::hex, guid, std::dec);
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@ -2006,8 +2020,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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serverUpdatedTransportGuids_.erase(guid);
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clearTransportAttachment(guid);
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if (playerTransportGuid_ == guid) {
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playerTransportGuid_ = 0;
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playerTransportOffset_ = glm::vec3(0.0f);
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clearPlayerTransport();
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}
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entityManager.removeEntity(guid);
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}
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@ -2051,7 +2064,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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// Track player-on-transport state
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if (block.guid == playerGuid) {
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if (block.onTransport) {
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playerTransportGuid_ = block.transportGuid;
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setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
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// Convert transport offset from server → canonical coordinates
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glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
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playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
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@ -2063,13 +2076,12 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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movementInfo.z = composed.z;
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}
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LOG_INFO("Player on transport: 0x", std::hex, playerTransportGuid_, std::dec,
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" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
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" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
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} else {
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if (playerTransportGuid_ != 0) {
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LOG_INFO("Player left transport");
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}
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playerTransportGuid_ = 0;
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playerTransportOffset_ = glm::vec3(0.0f);
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clearPlayerTransport();
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}
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}
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@ -2657,7 +2669,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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// Track player-on-transport state from MOVEMENT updates
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if (block.onTransport) {
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playerTransportGuid_ = block.transportGuid;
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setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
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// Convert transport offset from server → canonical coordinates
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glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
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playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
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@ -2679,8 +2691,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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movementInfo.z = pos.z;
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if (playerTransportGuid_ != 0) {
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LOG_INFO("Player left transport (MOVEMENT)");
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playerTransportGuid_ = 0;
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playerTransportOffset_ = glm::vec3(0.0f);
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clearPlayerTransport();
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}
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}
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}
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@ -2772,9 +2783,17 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
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// Remove entity
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if (entityManager.hasEntity(data.guid)) {
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if (transportGuids_.count(data.guid) > 0) {
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serverUpdatedTransportGuids_.erase(data.guid);
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LOG_INFO("Ignoring destroy for transport entity: 0x", std::hex, data.guid, std::dec);
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return;
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const bool playerAboardNow = (playerTransportGuid_ == data.guid);
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const bool stickyAboard = (playerTransportStickyGuid_ == data.guid && playerTransportStickyTimer_ > 0.0f);
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const bool movementSaysAboard = (movementInfo.transportGuid == data.guid);
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if (playerAboardNow || stickyAboard || movementSaysAboard) {
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serverUpdatedTransportGuids_.erase(data.guid);
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LOG_INFO("Preserving in-use transport on destroy: 0x", std::hex, data.guid, std::dec,
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" now=", playerAboardNow,
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" sticky=", stickyAboard,
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" movement=", movementSaysAboard);
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return;
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}
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}
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// Mirror out-of-range handling: invoke render-layer despawn callbacks before entity removal.
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auto entity = entityManager.getEntity(data.guid);
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@ -2785,6 +2804,13 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
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gameObjectDespawnCallback_(data.guid);
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}
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}
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if (transportGuids_.count(data.guid) > 0) {
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transportGuids_.erase(data.guid);
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serverUpdatedTransportGuids_.erase(data.guid);
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if (playerTransportGuid_ == data.guid) {
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clearPlayerTransport();
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}
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}
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clearTransportAttachment(data.guid);
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entityManager.removeEntity(data.guid);
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LOG_INFO("Destroyed entity: 0x", std::hex, data.guid, std::dec,
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@ -57,22 +57,13 @@ void TransportManager::registerTransport(uint64_t guid, uint32_t wmoInstanceId,
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transport.basePosition = spawnWorldPos - offset0; // Infer base from spawn
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transport.position = spawnWorldPos; // Start at spawn position (base + offset0)
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// Sanity check: firstWaypoint should match spawnWorldPos
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// TransportAnimation paths are local offsets; first waypoint is expected near origin.
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// Warn only if the local path itself looks suspicious.
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glm::vec3 firstWaypoint = path.points[0].pos;
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glm::vec3 waypointDiff = spawnWorldPos - firstWaypoint;
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const float mismatchDist = glm::length(waypointDiff);
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if (mismatchDist > 1.0f) {
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if (glm::length(firstWaypoint) > 10.0f) {
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LOG_WARNING("Transport 0x", std::hex, guid, std::dec, " path ", pathId,
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": firstWaypoint mismatch! spawnPos=(", spawnWorldPos.x, ",", spawnWorldPos.y, ",", spawnWorldPos.z, ")",
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" firstWaypoint=(", firstWaypoint.x, ",", firstWaypoint.y, ",", firstWaypoint.z, ")",
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" diff=(", waypointDiff.x, ",", waypointDiff.y, ",", waypointDiff.z, ")");
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}
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const bool firstWaypointIsOrigin = glm::dot(firstWaypoint, firstWaypoint) < 0.0001f;
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if (mismatchDist > 500.0f || (firstWaypointIsOrigin && mismatchDist > 50.0f)) {
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transport.allowBootstrapVelocity = false;
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LOG_WARNING("Transport 0x", std::hex, guid, std::dec,
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" disabling DBC bootstrap velocity due to large spawn/path mismatch (dist=",
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mismatchDist, ", firstIsOrigin=", firstWaypointIsOrigin, ")");
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": first local waypoint far from origin: (",
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firstWaypoint.x, ",", firstWaypoint.y, ",", firstWaypoint.z, ")");
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}
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}
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@ -576,14 +567,17 @@ void TransportManager::updateServerTransport(uint64_t guid, const glm::vec3& pos
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if (dt > 0.001f) {
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glm::vec3 v = (position - prevPos) / dt;
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const float speed = glm::length(v);
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constexpr float kMinAuthoritativeSpeed = 0.15f;
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constexpr float kMaxSpeed = 60.0f;
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if (speed > kMaxSpeed) {
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v *= (kMaxSpeed / speed);
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}
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if (speed >= kMinAuthoritativeSpeed) {
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if (speed > kMaxSpeed) {
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v *= (kMaxSpeed / speed);
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}
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transport->serverLinearVelocity = v;
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transport->serverAngularVelocity = 0.0f;
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transport->hasServerVelocity = true;
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transport->serverLinearVelocity = v;
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transport->serverAngularVelocity = 0.0f;
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transport->hasServerVelocity = true;
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}
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}
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} else {
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// Bootstrap velocity from mapped DBC path on first authoritative sample.
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@ -611,55 +605,41 @@ void TransportManager::updateServerTransport(uint64_t guid, const glm::vec3& pos
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std::sqrt(bestDistSq), ", path=", transport->pathId, ")");
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} else {
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size_t n = path.points.size();
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size_t nextIdx = (bestIdx + 1) % n;
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uint32_t t0 = path.points[bestIdx].tMs;
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uint32_t t1 = path.points[nextIdx].tMs;
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if (nextIdx == 0 && t1 <= t0 && path.durationMs > 0) {
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t1 = path.durationMs;
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constexpr float kMinBootstrapSpeed = 0.25f;
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constexpr float kMaxSpeed = 60.0f;
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auto tryApplySegment = [&](size_t a, size_t b) {
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uint32_t t0 = path.points[a].tMs;
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uint32_t t1 = path.points[b].tMs;
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if (b == 0 && t1 <= t0 && path.durationMs > 0) {
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t1 = path.durationMs;
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}
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if (t1 <= t0) return;
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glm::vec3 seg = path.points[b].pos - path.points[a].pos;
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float dtSeg = static_cast<float>(t1 - t0) / 1000.0f;
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if (dtSeg <= 0.001f) return;
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glm::vec3 v = seg / dtSeg;
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float speed = glm::length(v);
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if (speed < kMinBootstrapSpeed) return;
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if (speed > kMaxSpeed) {
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v *= (kMaxSpeed / speed);
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}
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transport->serverLinearVelocity = v;
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transport->serverAngularVelocity = 0.0f;
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transport->hasServerVelocity = true;
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};
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// Prefer nearest forward meaningful segment from bestIdx.
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for (size_t step = 1; step < n && !transport->hasServerVelocity; ++step) {
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size_t a = (bestIdx + step - 1) % n;
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size_t b = (bestIdx + step) % n;
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tryApplySegment(a, b);
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}
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if (t1 <= t0 && n > 2) {
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size_t prevIdx = (bestIdx + n - 1) % n;
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t0 = path.points[prevIdx].tMs;
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t1 = path.points[bestIdx].tMs;
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glm::vec3 seg = path.points[bestIdx].pos - path.points[prevIdx].pos;
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float dtSeg = static_cast<float>(t1 - t0) / 1000.0f;
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if (dtSeg > 0.001f) {
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glm::vec3 v = seg / dtSeg;
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float speed = glm::length(v);
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constexpr float kMinBootstrapSpeed = 0.25f;
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constexpr float kMaxSpeed = 60.0f;
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if (speed < kMinBootstrapSpeed) {
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speed = 0.0f;
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}
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if (speed > kMaxSpeed) {
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v *= (kMaxSpeed / speed);
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}
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if (speed >= kMinBootstrapSpeed) {
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transport->serverLinearVelocity = v;
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transport->serverAngularVelocity = 0.0f;
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transport->hasServerVelocity = true;
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}
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}
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} else {
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glm::vec3 seg = path.points[nextIdx].pos - path.points[bestIdx].pos;
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float dtSeg = static_cast<float>(t1 - t0) / 1000.0f;
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if (dtSeg > 0.001f) {
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glm::vec3 v = seg / dtSeg;
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float speed = glm::length(v);
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constexpr float kMinBootstrapSpeed = 0.25f;
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constexpr float kMaxSpeed = 60.0f;
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if (speed < kMinBootstrapSpeed) {
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speed = 0.0f;
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}
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if (speed > kMaxSpeed) {
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v *= (kMaxSpeed / speed);
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}
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if (speed >= kMinBootstrapSpeed) {
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transport->serverLinearVelocity = v;
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transport->serverAngularVelocity = 0.0f;
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transport->hasServerVelocity = true;
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}
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}
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// Fallback: nearest backward meaningful segment.
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for (size_t step = 1; step < n && !transport->hasServerVelocity; ++step) {
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size_t b = (bestIdx + n - step + 1) % n;
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size_t a = (bestIdx + n - step) % n;
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tryApplySegment(a, b);
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}
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if (transport->hasServerVelocity) {
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