Harden transport updates and fix waterfall particle tint

This commit is contained in:
Kelsi 2026-02-12 00:45:24 -08:00
parent ef6be2f186
commit 4a9c86b1e6
6 changed files with 137 additions and 100 deletions

View file

@ -217,6 +217,13 @@ void GameHandler::update(float deltaTime) {
if (taxiStartGrace_ > 0.0f) {
taxiStartGrace_ -= deltaTime;
}
if (playerTransportStickyTimer_ > 0.0f) {
playerTransportStickyTimer_ -= deltaTime;
if (playerTransportStickyTimer_ <= 0.0f) {
playerTransportStickyTimer_ = 0.0f;
playerTransportStickyGuid_ = 0;
}
}
// Taxi logic timing
auto taxiStart = std::chrono::high_resolution_clock::now();
@ -1985,11 +1992,18 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
if (entityManager.hasEntity(guid)) {
const bool isKnownTransport = transportGuids_.count(guid) > 0;
if (isKnownTransport) {
if (playerTransportGuid_ == guid) {
LOG_INFO("Keeping transport in-range while player is aboard: 0x", std::hex, guid, std::dec);
continue;
}
LOG_INFO("Processing out-of-range removal for transport: 0x", std::hex, guid, std::dec);
// Keep transports alive across out-of-range flapping.
// Boats/zeppelins are global movers and removing them here can make
// them disappear until a later movement snapshot happens to recreate them.
const bool playerAboardNow = (playerTransportGuid_ == guid);
const bool stickyAboard = (playerTransportStickyGuid_ == guid && playerTransportStickyTimer_ > 0.0f);
const bool movementSaysAboard = (movementInfo.transportGuid == guid);
LOG_INFO("Preserving transport on out-of-range: 0x",
std::hex, guid, std::dec,
" now=", playerAboardNow,
" sticky=", stickyAboard,
" movement=", movementSaysAboard);
continue;
}
LOG_DEBUG("Entity went out of range: 0x", std::hex, guid, std::dec);
@ -2006,8 +2020,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
serverUpdatedTransportGuids_.erase(guid);
clearTransportAttachment(guid);
if (playerTransportGuid_ == guid) {
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
clearPlayerTransport();
}
entityManager.removeEntity(guid);
}
@ -2051,7 +2064,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
// Track player-on-transport state
if (block.guid == playerGuid) {
if (block.onTransport) {
playerTransportGuid_ = block.transportGuid;
setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
// Convert transport offset from server → canonical coordinates
glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
@ -2063,13 +2076,12 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
movementInfo.z = composed.z;
}
LOG_INFO("Player on transport: 0x", std::hex, playerTransportGuid_, std::dec,
" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
} else {
if (playerTransportGuid_ != 0) {
LOG_INFO("Player left transport");
}
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
clearPlayerTransport();
}
}
@ -2657,7 +2669,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
// Track player-on-transport state from MOVEMENT updates
if (block.onTransport) {
playerTransportGuid_ = block.transportGuid;
setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
// Convert transport offset from server → canonical coordinates
glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
@ -2679,8 +2691,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
movementInfo.z = pos.z;
if (playerTransportGuid_ != 0) {
LOG_INFO("Player left transport (MOVEMENT)");
playerTransportGuid_ = 0;
playerTransportOffset_ = glm::vec3(0.0f);
clearPlayerTransport();
}
}
}
@ -2772,9 +2783,17 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
// Remove entity
if (entityManager.hasEntity(data.guid)) {
if (transportGuids_.count(data.guid) > 0) {
serverUpdatedTransportGuids_.erase(data.guid);
LOG_INFO("Ignoring destroy for transport entity: 0x", std::hex, data.guid, std::dec);
return;
const bool playerAboardNow = (playerTransportGuid_ == data.guid);
const bool stickyAboard = (playerTransportStickyGuid_ == data.guid && playerTransportStickyTimer_ > 0.0f);
const bool movementSaysAboard = (movementInfo.transportGuid == data.guid);
if (playerAboardNow || stickyAboard || movementSaysAboard) {
serverUpdatedTransportGuids_.erase(data.guid);
LOG_INFO("Preserving in-use transport on destroy: 0x", std::hex, data.guid, std::dec,
" now=", playerAboardNow,
" sticky=", stickyAboard,
" movement=", movementSaysAboard);
return;
}
}
// Mirror out-of-range handling: invoke render-layer despawn callbacks before entity removal.
auto entity = entityManager.getEntity(data.guid);
@ -2785,6 +2804,13 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
gameObjectDespawnCallback_(data.guid);
}
}
if (transportGuids_.count(data.guid) > 0) {
transportGuids_.erase(data.guid);
serverUpdatedTransportGuids_.erase(data.guid);
if (playerTransportGuid_ == data.guid) {
clearPlayerTransport();
}
}
clearTransportAttachment(data.guid);
entityManager.removeEntity(data.guid);
LOG_INFO("Destroyed entity: 0x", std::hex, data.guid, std::dec,