feat(editor): export NPC/M2 model textures as PNG with the zone

TextureExporter::collectUsedTextures only picked up terrain textures, so
exported zones were missing every texture referenced by NPC creature models
and placed M2 doodads. Added collectM2Textures() and unified the export
collection to include terrain + all referenced M2 paths, so the rendered
zone is fully self-contained in the PNG/WOM open formats.
This commit is contained in:
Kelsi 2026-05-06 01:11:47 -07:00
parent 732e58355a
commit 4b3375ac44
3 changed files with 55 additions and 6 deletions

View file

@ -15,6 +15,11 @@ public:
// Collect all texture paths referenced by the terrain
static std::vector<std::string> collectUsedTextures(const pipeline::ADTTerrain& terrain);
// Collect all texture paths referenced by an M2 model (loads the M2 from `am`).
// Returns lowercased game paths (e.g. "creature\\foo\\foo.blp"). Empty if M2 not found.
static std::vector<std::string> collectM2Textures(pipeline::AssetManager* am,
const std::string& m2Path);
// Export all used textures as PNG to an output directory
// Returns count of successfully exported textures
static int exportTexturesAsPng(pipeline::AssetManager* am,