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feat: resolve random property/suffix names for item display
Load ItemRandomProperties.dbc and ItemRandomSuffix.dbc lazily to resolve suffix names like "of the Eagle", "of the Monkey" etc. Add getRandomPropertyName(id) callback on GameHandler wired through Application. Append suffix to item names in SMSG_ITEM_PUSH_RESULT loot notifications so items display as "Leggings of the Eagle" instead of just "Leggings".
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3 changed files with 47 additions and 1 deletions
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@ -294,6 +294,14 @@ public:
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return spellIconPathResolver_ ? spellIconPathResolver_(spellId) : std::string{};
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}
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// Random property/suffix name resolver: randomPropertyId -> suffix name (e.g., "of the Eagle")
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// Positive IDs → ItemRandomProperties.dbc; negative IDs → ItemRandomSuffix.dbc (abs value)
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using RandomPropertyNameResolver = std::function<std::string(int32_t)>;
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void setRandomPropertyNameResolver(RandomPropertyNameResolver r) { randomPropertyNameResolver_ = std::move(r); }
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std::string getRandomPropertyName(int32_t id) const {
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return randomPropertyNameResolver_ ? randomPropertyNameResolver_(id) : std::string{};
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}
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// Emote animation callback: (entityGuid, animationId)
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using EmoteAnimCallback = std::function<void(uint64_t, uint32_t)>;
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void setEmoteAnimCallback(EmoteAnimCallback cb) { emoteAnimCallback_ = std::move(cb); }
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@ -2654,6 +2662,7 @@ private:
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AddonChatCallback addonChatCallback_;
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AddonEventCallback addonEventCallback_;
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SpellIconPathResolver spellIconPathResolver_;
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RandomPropertyNameResolver randomPropertyNameResolver_;
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EmoteAnimCallback emoteAnimCallback_;
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// Targeting
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