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Implement Warden module execution foundation (Phase 1 & 2)
Added architecture for loading and executing native x86 Warden modules: New classes: - WardenModule: Individual module loader with 8-step pipeline ✅ MD5 verification (working) ✅ RC4 decryption (working) ⏳ RSA/zlib/exe-parsing/relocation/API-binding/execution (TODOs) - WardenModuleManager: Module lifecycle and disk caching ~/.local/share/wowee/warden_cache/<MD5>.wdn - WardenFuncList: Callback structure for module execution Integration: - Added wardenModuleManager_ to GameHandler - Module manager initialized on startup - Foundation ready for phases 3-7 (validation → execution) Documentation: - WARDEN_MODULE_ARCHITECTURE.md (comprehensive 7-phase roadmap) - Estimated 2-3 months for full native code execution - Alternative: packet capture approach (1-2 weeks) Status: Crypto layer complete, execution layer TODO
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@ -22,6 +22,7 @@
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namespace wowee::game {
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class TransportManager;
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class WardenCrypto;
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class WardenModuleManager;
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}
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namespace wowee {
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@ -1188,6 +1189,7 @@ private:
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uint32_t wardenPacketsAfterGate_ = 0;
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bool wardenCharEnumBlockedLogged_ = false;
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std::unique_ptr<WardenCrypto> wardenCrypto_;
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std::unique_ptr<WardenModuleManager> wardenModuleManager_;
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// ---- XP tracking ----
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uint32_t playerXp_ = 0;
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