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fix(ui): preserve auto-connect state when navigating back from character screen
Add resetForBack() to RealmScreen that clears selection state without resetting autoSelectAttempted, preventing single-realm auto-connect from re-firing when the user navigates back from the character screen. Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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2 changed files with 13 additions and 1 deletions
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@ -44,6 +44,18 @@ public:
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statusMessage.clear();
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statusMessage.clear();
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}
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}
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/**
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* Reset for back-navigation from character screen.
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* Preserves autoSelectAttempted so single-realm auto-connect doesn't re-fire.
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*/
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void resetForBack() {
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selectedRealmIndex = -1;
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realmSelected = false;
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selectedRealmName.clear();
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selectedRealmAddress.clear();
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statusMessage.clear();
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}
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/**
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/**
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* Check if a realm has been selected
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* Check if a realm has been selected
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*/
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*/
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@ -155,7 +155,7 @@ void UIScreenCallbackHandler::setupCallbacks() {
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uiManager_.getCharacterScreen().setOnBack([this]() {
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uiManager_.getCharacterScreen().setOnBack([this]() {
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// Disconnect from world server and reset UI state for fresh realm selection
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// Disconnect from world server and reset UI state for fresh realm selection
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gameHandler_.disconnect();
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gameHandler_.disconnect();
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uiManager_.getRealmScreen().reset();
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uiManager_.getRealmScreen().resetForBack();
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uiManager_.getCharacterScreen().reset();
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uiManager_.getCharacterScreen().reset();
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setState_(AppState::REALM_SELECTION);
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setState_(AppState::REALM_SELECTION);
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});
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});
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