Add spellbook, fix WMO floor clipping, and polish UI/visuals

- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
This commit is contained in:
Kelsi 2026-02-04 11:31:08 -08:00
parent c49bb58e47
commit 4bc5064515
17 changed files with 486 additions and 431 deletions

View file

@ -8,6 +8,7 @@
#include <memory>
#include <string>
#include <vector>
#include <deque>
#include <array>
#include <functional>
#include <cstdint>
@ -151,7 +152,7 @@ public:
* @param maxMessages Maximum number of messages to return (0 = all)
* @return Vector of chat messages
*/
std::vector<MessageChatData> getChatHistory(size_t maxMessages = 50) const;
const std::deque<MessageChatData>& getChatHistory() const { return chatHistory; }
/**
* Add a locally-generated chat message (e.g., emote feedback)
@ -401,7 +402,7 @@ private:
EntityManager entityManager; // Manages all entities in view
// Chat
std::vector<MessageChatData> chatHistory; // Recent chat messages
std::deque<MessageChatData> chatHistory; // Recent chat messages
size_t maxChatHistory = 100; // Maximum chat messages to keep
// Targeting