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Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment - Default Attack and Hearthstone spells available in single player - Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold - Darken ocean water, increase wave motion and opacity - Add M2 model distance fade-in to prevent pop-in - Reposition chat window, add slash/enter key focus - Remove debug key commands (keep only F1 perf HUD, N minimap) - Performance: return chat history by const ref, use deque for O(1) pop_front
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parent
c49bb58e47
commit
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17 changed files with 486 additions and 431 deletions
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@ -757,11 +757,10 @@ bool MessageChatParser::parse(network::Packet& packet, MessageChatData& data) {
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// Read sender name length + name
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uint32_t nameLen = packet.readUInt32();
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if (nameLen > 0 && nameLen < 256) {
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std::vector<char> nameBuffer(nameLen);
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data.senderName.resize(nameLen);
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for (uint32_t i = 0; i < nameLen; ++i) {
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nameBuffer[i] = static_cast<char>(packet.readUInt8());
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data.senderName[i] = static_cast<char>(packet.readUInt8());
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}
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data.senderName = std::string(nameBuffer.begin(), nameBuffer.end());
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}
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// Read receiver GUID (usually 0 for monsters)
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@ -798,11 +797,10 @@ bool MessageChatParser::parse(network::Packet& packet, MessageChatData& data) {
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// Read message
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if (messageLen > 0 && messageLen < 8192) {
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std::vector<char> msgBuffer(messageLen);
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data.message.resize(messageLen);
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for (uint32_t i = 0; i < messageLen; ++i) {
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msgBuffer[i] = static_cast<char>(packet.readUInt8());
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data.message[i] = static_cast<char>(packet.readUInt8());
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}
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data.message = std::string(msgBuffer.begin(), msgBuffer.end());
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}
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// Read chat tag
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