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refactor: consolidate QueryTimer struct to shared header
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Move QueryTimer from m2_renderer.cpp and wmo_renderer.cpp to vk_frame_data.hpp for reuse. Removes 13 lines of duplicate code.
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3 changed files with 20 additions and 33 deletions
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@ -192,22 +192,6 @@ float pointAABBDistanceSq(const glm::vec3& p, const glm::vec3& bmin, const glm::
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return glm::dot(d, d);
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}
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struct QueryTimer {
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double* totalMs = nullptr;
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uint32_t* callCount = nullptr;
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std::chrono::steady_clock::time_point start = std::chrono::steady_clock::now();
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QueryTimer(double* total, uint32_t* calls) : totalMs(total), callCount(calls) {}
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~QueryTimer() {
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if (callCount) {
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(*callCount)++;
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}
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if (totalMs) {
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auto end = std::chrono::steady_clock::now();
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*totalMs += std::chrono::duration<double, std::milli>(end - start).count();
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}
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}
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};
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// Möller–Trumbore ray-triangle intersection.
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// Returns distance along ray if hit, negative if miss.
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float rayTriangleIntersect(const glm::vec3& origin, const glm::vec3& dir,
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