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feat: add party/raid unit IDs and game events for Lua addon system
Extend resolveUnit() to support party1-4, raid1-40, and use resolveUnitGuid for UnitGUID/UnitIsPlayer/UnitBuff/UnitDebuff (including unitAurasCache for party member auras). Fire UNIT_HEALTH, UNIT_POWER, UNIT_AURA, UNIT_SPELLCAST_START, UNIT_SPELLCAST_SUCCEEDED, GROUP_ROSTER_UPDATE, and PARTY_MEMBERS_CHANGED events to Lua addons from the corresponding packet handlers.
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22b0cc8a3c
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4c10974553
2 changed files with 96 additions and 18 deletions
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@ -68,20 +68,46 @@ static game::Unit* getPlayerUnit(lua_State* L) {
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return dynamic_cast<game::Unit*>(entity.get());
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}
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// Helper: resolve "player", "target", "focus", "pet" unit IDs to entity
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// Helper: resolve WoW unit IDs to GUID
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static uint64_t resolveUnitGuid(game::GameHandler* gh, const std::string& uid) {
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if (uid == "player") return gh->getPlayerGuid();
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if (uid == "target") return gh->getTargetGuid();
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if (uid == "focus") return gh->getFocusGuid();
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if (uid == "pet") return gh->getPetGuid();
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// party1-party4, raid1-raid40
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if (uid.rfind("party", 0) == 0 && uid.size() > 5) {
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int idx = 0;
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try { idx = std::stoi(uid.substr(5)); } catch (...) { return 0; }
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if (idx < 1 || idx > 4) return 0;
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const auto& pd = gh->getPartyData();
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// party members exclude self; index 1-based
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int found = 0;
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for (const auto& m : pd.members) {
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if (m.guid == gh->getPlayerGuid()) continue;
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if (++found == idx) return m.guid;
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}
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return 0;
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}
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if (uid.rfind("raid", 0) == 0 && uid.size() > 4 && uid[4] != 'p') {
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int idx = 0;
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try { idx = std::stoi(uid.substr(4)); } catch (...) { return 0; }
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if (idx < 1 || idx > 40) return 0;
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const auto& pd = gh->getPartyData();
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if (idx <= static_cast<int>(pd.members.size()))
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return pd.members[idx - 1].guid;
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return 0;
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}
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return 0;
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}
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// Helper: resolve "player", "target", "focus", "pet", "partyN", "raidN" unit IDs to entity
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static game::Unit* resolveUnit(lua_State* L, const char* unitId) {
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auto* gh = getGameHandler(L);
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if (!gh || !unitId) return nullptr;
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std::string uid(unitId);
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for (char& c : uid) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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uint64_t guid = 0;
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if (uid == "player") guid = gh->getPlayerGuid();
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else if (uid == "target") guid = gh->getTargetGuid();
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else if (uid == "focus") guid = gh->getFocusGuid();
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else if (uid == "pet") guid = gh->getPetGuid();
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else return nullptr;
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uint64_t guid = resolveUnitGuid(gh, uid);
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if (guid == 0) return nullptr;
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auto entity = gh->getEntityManager().getEntity(guid);
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if (!entity) return nullptr;
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@ -250,11 +276,7 @@ static int lua_UnitGUID(lua_State* L) {
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if (!gh) { lua_pushnil(L); return 1; }
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std::string uidStr(uid);
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for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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uint64_t guid = 0;
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if (uidStr == "player") guid = gh->getPlayerGuid();
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else if (uidStr == "target") guid = gh->getTargetGuid();
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else if (uidStr == "focus") guid = gh->getFocusGuid();
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else if (uidStr == "pet") guid = gh->getPetGuid();
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uint64_t guid = resolveUnitGuid(gh, uidStr);
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if (guid == 0) { lua_pushnil(L); return 1; }
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char buf[32];
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snprintf(buf, sizeof(buf), "0x%016llX", (unsigned long long)guid);
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@ -268,10 +290,7 @@ static int lua_UnitIsPlayer(lua_State* L) {
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if (!gh) { lua_pushboolean(L, 0); return 1; }
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std::string uidStr(uid);
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for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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uint64_t guid = 0;
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if (uidStr == "player") guid = gh->getPlayerGuid();
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else if (uidStr == "target") guid = gh->getTargetGuid();
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else if (uidStr == "focus") guid = gh->getFocusGuid();
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uint64_t guid = resolveUnitGuid(gh, uidStr);
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auto entity = guid ? gh->getEntityManager().getEntity(guid) : nullptr;
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lua_pushboolean(L, entity && entity->getType() == game::ObjectType::PLAYER);
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return 1;
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@ -346,6 +365,11 @@ static int lua_UnitAura(lua_State* L, bool wantBuff) {
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const std::vector<game::AuraSlot>* auras = nullptr;
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if (uidStr == "player") auras = &gh->getPlayerAuras();
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else if (uidStr == "target") auras = &gh->getTargetAuras();
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else {
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// Try party/raid/focus via GUID lookup in unitAurasCache
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uint64_t guid = resolveUnitGuid(gh, uidStr);
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if (guid != 0) auras = gh->getUnitAuras(guid);
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}
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if (!auras) { lua_pushnil(L); return 1; }
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// Filter to buffs or debuffs and find the Nth one
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