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Add Windows and macOS CPU affinity support
- Windows: SetThreadAffinityMask to pin main thread to core 0 and exclude workers from core 0 - macOS: thread_policy_set with THREAD_AFFINITY_POLICY tags to hint scheduler separation (tag 1 for main, tag 2 for workers)
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2 changed files with 58 additions and 5 deletions
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@ -25,6 +25,15 @@
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#ifdef __linux__
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#include <sched.h>
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#include <pthread.h>
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#elif defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#elif defined(__APPLE__)
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#include <mach/mach.h>
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#include <mach/thread_policy.h>
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#include <pthread.h>
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#endif
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namespace wowee {
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@ -922,19 +931,33 @@ bool TerrainManager::advanceFinalization(FinalizingTile& ft) {
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void TerrainManager::workerLoop() {
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// Keep worker threads off core 0 (reserved for main thread)
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#ifdef __linux__
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{
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int numCores = static_cast<int>(std::thread::hardware_concurrency());
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if (numCores >= 2) {
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#ifdef __linux__
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cpu_set_t cpuset;
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CPU_ZERO(&cpuset);
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for (int i = 1; i < numCores; i++) {
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CPU_SET(i, &cpuset);
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}
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pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cpuset);
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#elif defined(_WIN32)
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DWORD_PTR mask = 0;
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for (int i = 1; i < numCores && i < 64; i++) {
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mask |= (static_cast<DWORD_PTR>(1) << i);
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}
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SetThreadAffinityMask(GetCurrentThread(), mask);
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#elif defined(__APPLE__)
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// Use affinity tag 2 for workers (separate from main thread tag 1)
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thread_affinity_policy_data_t policy = { 2 };
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thread_policy_set(
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pthread_mach_thread_np(pthread_self()),
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THREAD_AFFINITY_POLICY,
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reinterpret_cast<thread_policy_t>(&policy),
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THREAD_AFFINITY_POLICY_COUNT);
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#endif
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}
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}
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#endif
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LOG_INFO("Terrain worker thread started");
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while (workerRunning.load()) {
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