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feat: color player cast bar by spell school from Spell.dbc
The player's own cast bar now uses spell-school-based colors for quick identification: Fire=orange-red, Frost=icy blue, Shadow=purple, Arcane=violet, Nature=green, Holy=golden, Physical=gold. Channels remain blue regardless of school. Adds getSpellSchoolMask() using the already-loaded Spell.dbc cache (schoolMask field, covering all expansions including Classic SchoolEnum→bitmask conversion).
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3 changed files with 25 additions and 3 deletions
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@ -21576,6 +21576,13 @@ bool GameHandler::isSpellInterruptible(uint32_t spellId) const {
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return (it->second.attrEx & 0x00000010u) == 0;
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}
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uint32_t GameHandler::getSpellSchoolMask(uint32_t spellId) const {
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if (spellId == 0) return 0;
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.schoolMask : 0;
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}
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const std::string& GameHandler::getSkillLineName(uint32_t spellId) const {
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auto slIt = spellToSkillLine_.find(spellId);
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if (slIt == spellToSkillLine_.end()) return EMPTY_STRING;
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