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Show item icons in quest turn-in required items list
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parent
1e8c85d850
commit
4ceb313fb2
1 changed files with 14 additions and 4 deletions
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@ -7500,14 +7500,24 @@ void GameScreen::renderQuestRequestItemsWindow(game::GameHandler& gameHandler) {
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for (const auto& item : quest.requiredItems) {
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uint32_t have = countItemInInventory(item.itemId);
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bool enough = have >= item.count;
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ImVec4 textCol = enough ? ImVec4(0.6f, 1.0f, 0.6f, 1.0f) : ImVec4(1.0f, 0.6f, 0.6f, 1.0f);
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auto* info = gameHandler.getItemInfo(item.itemId);
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const char* name = (info && info->valid) ? info->name.c_str() : nullptr;
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// Show icon if display info is available
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uint32_t dispId = item.displayInfoId;
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if (info && info->valid && info->displayInfoId != 0) dispId = info->displayInfoId;
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if (dispId != 0) {
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VkDescriptorSet iconTex = inventoryScreen.getItemIcon(dispId);
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if (iconTex) {
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ImGui::Image((ImTextureID)(uintptr_t)iconTex, ImVec2(18, 18));
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ImGui::SameLine();
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}
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}
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if (name && *name) {
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ImGui::TextColored(enough ? ImVec4(0.6f, 1.0f, 0.6f, 1.0f) : ImVec4(1.0f, 0.6f, 0.6f, 1.0f),
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" %s %u/%u", name, have, item.count);
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ImGui::TextColored(textCol, "%s %u/%u", name, have, item.count);
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} else {
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ImGui::TextColored(enough ? ImVec4(0.6f, 1.0f, 0.6f, 1.0f) : ImVec4(1.0f, 0.6f, 0.6f, 1.0f),
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" Item %u %u/%u", item.itemId, have, item.count);
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ImGui::TextColored(textCol, "Item %u %u/%u", item.itemId, have, item.count);
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}
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}
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}
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