refactor: consolidate UI colors, quality colors, and renderCoinsText

Create shared include/ui/ui_colors.hpp with common ImGui color constants,
item quality color lookup, and renderCoinsText utility. Remove 3 duplicate
renderCoinsText implementations and 3 duplicate quality color switch
blocks across game_screen, inventory_screen, and quest_log_screen.
This commit is contained in:
Kelsi 2026-03-25 12:27:43 -07:00
parent eea205ffc9
commit 4d46641ac2
4 changed files with 71 additions and 82 deletions

View file

@ -1,4 +1,5 @@
#include "ui/inventory_screen.hpp"
#include "ui/ui_colors.hpp"
#include "ui/keybinding_manager.hpp"
#include "game/game_handler.hpp"
#include "core/application.hpp"
@ -74,20 +75,6 @@ const game::ItemSlot* findComparableEquipped(const game::Inventory& inventory, u
}
}
void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) {
bool any = false;
if (g > 0) {
ImGui::TextColored(ImVec4(1.00f, 0.82f, 0.00f, 1.0f), "%ug", g);
any = true;
}
if (s > 0 || g > 0) {
if (any) ImGui::SameLine(0, 3);
ImGui::TextColored(ImVec4(0.80f, 0.80f, 0.80f, 1.0f), "%us", s);
any = true;
}
if (any) ImGui::SameLine(0, 3);
ImGui::TextColored(ImVec4(0.72f, 0.45f, 0.20f, 1.0f), "%uc", c);
}
} // namespace
InventoryScreen::~InventoryScreen() {
@ -96,17 +83,7 @@ InventoryScreen::~InventoryScreen() {
}
ImVec4 InventoryScreen::getQualityColor(game::ItemQuality quality) {
switch (quality) {
case game::ItemQuality::POOR: return ImVec4(0.62f, 0.62f, 0.62f, 1.0f); // Grey
case game::ItemQuality::COMMON: return ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // White
case game::ItemQuality::UNCOMMON: return ImVec4(0.12f, 1.0f, 0.0f, 1.0f); // Green
case game::ItemQuality::RARE: return ImVec4(0.0f, 0.44f, 0.87f, 1.0f); // Blue
case game::ItemQuality::EPIC: return ImVec4(0.64f, 0.21f, 0.93f, 1.0f); // Purple
case game::ItemQuality::LEGENDARY: return ImVec4(1.0f, 0.50f, 0.0f, 1.0f); // Orange
case game::ItemQuality::ARTIFACT: return ImVec4(0.90f, 0.80f, 0.50f, 1.0f); // Light gold
case game::ItemQuality::HEIRLOOM: return ImVec4(0.90f, 0.80f, 0.50f, 1.0f); // Light gold
default: return ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
}
return ui::getQualityColor(quality);
}
// ============================================================