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refactor: consolidate UI colors, quality colors, and renderCoinsText
Create shared include/ui/ui_colors.hpp with common ImGui color constants, item quality color lookup, and renderCoinsText utility. Remove 3 duplicate renderCoinsText implementations and 3 duplicate quality color switch blocks across game_screen, inventory_screen, and quest_log_screen.
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4 changed files with 71 additions and 82 deletions
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@ -1,4 +1,5 @@
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#include "ui/quest_log_screen.hpp"
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#include "ui/ui_colors.hpp"
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#include "ui/inventory_screen.hpp"
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#include "ui/keybinding_manager.hpp"
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#include "core/application.hpp"
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@ -215,20 +216,6 @@ std::string cleanQuestTitleForUi(const std::string& raw, uint32_t questId) {
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return s;
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}
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void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) {
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bool any = false;
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if (g > 0) {
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ImGui::TextColored(ImVec4(1.00f, 0.82f, 0.00f, 1.0f), "%ug", g);
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any = true;
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}
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if (s > 0 || g > 0) {
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if (any) ImGui::SameLine(0, 3);
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ImGui::TextColored(ImVec4(0.80f, 0.80f, 0.80f, 1.0f), "%us", s);
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any = true;
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}
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if (any) ImGui::SameLine(0, 3);
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ImGui::TextColored(ImVec4(0.72f, 0.45f, 0.20f, 1.0f), "%uc", c);
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}
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} // anonymous namespace
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void QuestLogScreen::render(game::GameHandler& gameHandler, InventoryScreen& invScreen) {
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