feat: WOC collision mesh format — 7th novel open format

New format: WOC (Wowee Open Collision) — binary collision mesh for
custom zone walkability. Magic WOC1 (0x31434F57).

- WoweeCollisionBuilder::fromTerrain() generates collision triangles
  from terrain heightmap with slope classification (50 deg threshold)
- Per-triangle flags: walkable (0x01), water (0x02), steep (0x04)
- Respects terrain holes (skips triangles in hole regions)
- Binary save/load with bounds, tile coords, triangle data
- Auto-exported on zone save alongside WOT/WHM/WOM/WOB
- Added to content pack validation (score now 0-7)
- FORMAT_SPEC.md v1.1 updated with WOC binary layout
- 19 new test assertions: flat terrain generation (32k tris all
  walkable), save/load round-trip, hole skipping
- 328 total assertions across 84 test cases
This commit is contained in:
Kelsi 2026-05-05 15:23:58 -07:00
parent 961d863f82
commit 4d5eef480e
10 changed files with 342 additions and 7 deletions

View file

@ -7,6 +7,7 @@
#include "dbc_exporter.hpp"
#include "pipeline/wowee_model.hpp"
#include "pipeline/wowee_building.hpp"
#include "pipeline/wowee_collision.hpp"
#include "pipeline/wmo_loader.hpp"
#include "core/coordinates.hpp"
#include <nlohmann/json.hpp>
@ -956,6 +957,11 @@ void EditorApp::exportZone(const std::string& outputDir) {
std::to_string(loadedTileX_) + "_" + std::to_string(loadedTileY_);
WoweeTerrain::exportOpen(terrain_, openBase, loadedTileX_, loadedTileY_);
WoweeTerrain::exportNormalMap(terrain_, openBase + "_normals.png");
// Export collision mesh (.woc)
auto collision = pipeline::WoweeCollisionBuilder::fromTerrain(terrain_);
if (collision.isValid())
pipeline::WoweeCollisionBuilder::save(collision, openBase + ".woc");
WoweeTerrain::exportAlphaMaps(terrain_, base + "/alphamaps");
WoweeTerrain::exportWaterMask(terrain_, openBase + "_watermask.png");
WoweeTerrain::exportHoleMask(terrain_, openBase + "_holemask.png");
@ -1059,11 +1065,11 @@ void EditorApp::exportZone(const std::string& outputDir) {
if (objectPlacer_.objectCount() > 0) summary += ", " + std::to_string(objectPlacer_.objectCount()) + " obj";
if (npcSpawner_.spawnCount() > 0) summary += ", " + std::to_string(npcSpawner_.spawnCount()) + " NPC";
if (questEditor_.questCount() > 0) summary += ", " + std::to_string(questEditor_.questCount()) + " quest";
summary += " (score " + std::to_string(score) + "/6)";
summary += " (score " + std::to_string(score) + "/7)";
showToast(summary, 5.0f);
LOG_INFO("=== Zone Export Summary ===");
LOG_INFO(" Output: ", base);
LOG_INFO(" Open format score: ", score, "/6");
LOG_INFO(" Open format score: ", score, "/7");
LOG_INFO(" Formats: ", validation.summary());
LOG_INFO(" Terrain: WOT/WHM + heightmap/normals PNG");
LOG_INFO(" Textures: ", usedTextures.size(), " BLP→PNG");