feat(editor): add --check-project-content for project-wide content validation

Project-level content sanity check. Walks every zone and runs the
same per-zone checks --check-zone-content does, aggregating warnings
per zone. Designed for CI gates before --pack-wcp:

  wowee_editor --check-project-content custom_zones

  check-project-content: custom_zones
    zones        : 12 (2 failed)
    total warns  : 7

    zone                       creat  object   quest  status
    AshenForest                    0       0       0  PASS
    BoneOasis                      3       0       1  FAIL
    CrystalCaverns                 0       0       0  PASS
    Stranglethorn                  2       1       0  FAIL
    ...

    2 zone(s) have content warnings

Per-zone warning columns (creature/object/quest) make it instantly
clear which content category needs attention. Exit 1 if any zone
has any warning so CI can gate.

Pairs with --validate-project (binary integrity) — both needed for
release gates: a zone can have valid file structure (validate
passes) AND content data-quality issues (check-content fails).

Verified on a 2-zone project: mvp-zone Forest (all defaults sane)
PASS, Empty zone with displayId=0 creature FAIL with 1 warning,
exit 1.
This commit is contained in:
Kelsi 2026-05-06 19:08:31 -07:00
parent dc7aec507f
commit 4d78b9dbf1

View file

@ -524,6 +524,8 @@ static void printUsage(const char* argv0) {
std::printf(" Verify every referenced model/quest NPC actually exists; exit 1 on missing refs\n");
std::printf(" --check-zone-content <zoneDir> [--json]\n");
std::printf(" Sanity-check creature/object/quest fields for plausible values\n");
std::printf(" --check-project-content <projectDir> [--json]\n");
std::printf(" Run --check-zone-content across every zone in <projectDir>\n");
std::printf(" --for-each-zone <projectDir> -- <cmd...>\n");
std::printf(" Run <cmd...> for every zone in <projectDir>; '{}' in cmd is replaced with the zone path\n");
std::printf(" --for-each-tile <zoneDir> -- <cmd...>\n");
@ -843,6 +845,7 @@ int main(int argc, char* argv[]) {
"--scaffold-zone", "--mvp-zone", "--add-tile", "--remove-tile", "--list-tiles",
"--for-each-zone", "--for-each-tile", "--zone-stats", "--info-tilemap",
"--list-zone-deps", "--check-zone-refs", "--check-zone-content",
"--check-project-content",
"--export-zone-deps-md", "--export-zone-spawn-png",
"--add-creature", "--add-object", "--add-quest",
"--add-quest-objective", "--add-quest-reward-item", "--set-quest-reward",
@ -13116,6 +13119,113 @@ int main(int argc, char* argv[]) {
std::printf(" FAILED — %d total warning(s):\n", total);
for (const auto& w : warnings) std::printf(" - %s\n", w.c_str());
return 1;
} else if (std::strcmp(argv[i], "--check-project-content") == 0 && i + 1 < argc) {
// Project-level content sanity check. Walks every zone and
// runs the same per-zone checks that --check-zone-content
// does, aggregating warnings per zone. Exit 1 if any zone
// has any warning. Designed for CI gates before --pack-wcp.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"check-project-content: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// Same per-zone walks as --check-zone-content. Reuse the
// logic by counting issues directly here (cheaper than
// shelling out to a sub-invocation per zone).
struct ZoneRow { std::string name; int creatureWarn, objectWarn, questWarn; };
std::vector<ZoneRow> rows;
int projectFailedZones = 0;
for (const auto& zoneDir : zones) {
ZoneRow row{fs::path(zoneDir).filename().string(), 0, 0, 0};
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile(zoneDir + "/creatures.json")) {
for (const auto& s : sp.getSpawns()) {
if (s.name.empty()) row.creatureWarn++;
if (s.health == 0) row.creatureWarn++;
if (s.level == 0) row.creatureWarn++;
if (s.minDamage > s.maxDamage) row.creatureWarn++;
if (s.scale <= 0.0f || !std::isfinite(s.scale)) row.creatureWarn++;
if (s.displayId == 0) row.creatureWarn++;
}
}
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.path.empty()) row.objectWarn++;
if (o.scale <= 0.0f || !std::isfinite(o.scale)) row.objectWarn++;
if (!std::isfinite(o.position.x) ||
!std::isfinite(o.position.y) ||
!std::isfinite(o.position.z)) row.objectWarn++;
}
}
wowee::editor::QuestEditor qe;
if (qe.loadFromFile(zoneDir + "/quests.json")) {
for (const auto& q : qe.getQuests()) {
if (q.title.empty()) row.questWarn++;
if (q.objectives.empty()) row.questWarn++;
if (q.reward.xp == 0 && q.reward.itemRewards.empty() &&
q.reward.gold == 0 && q.reward.silver == 0 &&
q.reward.copper == 0) row.questWarn++;
if (q.requiredLevel == 0) row.questWarn++;
}
}
int rowTotal = row.creatureWarn + row.objectWarn + row.questWarn;
if (rowTotal > 0) projectFailedZones++;
rows.push_back(row);
}
int allPassed = (projectFailedZones == 0);
int totalWarn = 0;
for (const auto& r : rows) totalWarn += r.creatureWarn + r.objectWarn + r.questWarn;
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["totalZones"] = zones.size();
j["failedZones"] = projectFailedZones;
j["totalWarnings"] = totalWarn;
j["passed"] = bool(allPassed);
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({{"zone", r.name},
{"creatureWarn", r.creatureWarn},
{"objectWarn", r.objectWarn},
{"questWarn", r.questWarn}});
}
j["zones"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return allPassed ? 0 : 1;
}
std::printf("check-project-content: %s\n", projectDir.c_str());
std::printf(" zones : %zu (%d failed)\n",
zones.size(), projectFailedZones);
std::printf(" total warns : %d\n", totalWarn);
std::printf("\n zone creat object quest status\n");
for (const auto& r : rows) {
int rowTotal = r.creatureWarn + r.objectWarn + r.questWarn;
std::printf(" %-26s %5d %5d %5d %s\n",
r.name.substr(0, 26).c_str(),
r.creatureWarn, r.objectWarn, r.questWarn,
rowTotal == 0 ? "PASS" : "FAIL");
}
if (allPassed) {
std::printf("\n ALL ZONES PASSED\n");
return 0;
}
std::printf("\n %d zone(s) have content warnings\n",
projectFailedZones);
return 1;
} else if (std::strcmp(argv[i], "--for-each-zone") == 0 && i + 1 < argc) {
// Batch runner: enumerates zones in <projectDir> and runs the
// command after '--' for each one. '{}' in the command is