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game: remove duplicate initial-spells LOG_INFO and downgrade debug spell list
- world_packets.cpp::InitialSpellsParser::parse already logs spell count at LOG_INFO; remove the duplicate count from handleInitialSpells() - Downgrade verbose format-detection LOG_INFO to LOG_DEBUG (packet size, format name, first-10 spell IDs) — these are diagnostic details that clutter INFO output without adding operational value
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2 changed files with 3 additions and 5 deletions
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@ -12770,7 +12770,6 @@ void GameHandler::handleInitialSpells(network::Packet& packet) {
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knownSpells = {data.spellIds.begin(), data.spellIds.end()};
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LOG_INFO("SMSG_INITIAL_SPELLS: ", knownSpells.size(), " spells");
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LOG_DEBUG("Initial spells include: 527=", knownSpells.count(527u),
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" 988=", knownSpells.count(988u), " 1180=", knownSpells.count(1180u));
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