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feat(editor): NPC template gains Faction ID input with common-value tooltip
The CreatureSpawn struct has a faction field that was already exported to creature_template.faction but wasn't editable. Added an InputInt with a tooltip listing the common AzerothCore FactionTemplate IDs (Stormwind, Monster, Beast, Friendly, Critter, etc.) so users can pick the right hostility/disposition without referencing the DBC manually.
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@ -1906,6 +1906,15 @@ void EditorUI::renderNpcPanel(EditorApp& app) {
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int arm = tmpl.armor;
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if (ImGui::InputInt("Armor", &arm)) tmpl.armor = std::max(0, arm);
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// Faction template ID (FactionTemplate.dbc). Common AzerothCore values:
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// 7 = Stormwind, 35 = Friendly to all, 14 = Monster (hostile to all),
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// 16 = Beast (Wild), 250 = Critter, 71 = Theramore, etc.
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int fac = static_cast<int>(tmpl.faction);
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if (ImGui::InputInt("Faction", &fac))
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tmpl.faction = static_cast<uint32_t>(std::max(0, fac));
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("FactionTemplate ID. 7=Stormwind 14=Monster 16=Beast 35=Friendly 250=Critter");
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const char* behaviors[] = {"Stationary", "Patrol", "Wander", "Scripted"};
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int bIdx = static_cast<int>(tmpl.behavior);
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if (ImGui::Combo("Behavior", &bIdx, behaviors, 4))
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