Fix taxi dismount: clear currentMountDisplayId_ in client path completion

The client path animation completion was calling mountCallback_(0) but
not clearing currentMountDisplayId_, leaving isMounted() returning true
after landing. All three dismount paths now consistently clear the flag.
This commit is contained in:
Kelsi 2026-02-08 20:01:23 -08:00
parent d7aabc0caa
commit 4e0e54a0f0

View file

@ -5153,6 +5153,7 @@ void GameHandler::updateClientTaxi(float deltaTime) {
}
taxiMountActive_ = false;
taxiMountDisplayId_ = 0;
currentMountDisplayId_ = 0;
taxiClientPath_.clear();
taxiRecoverPending_ = false;
movementInfo.flags = 0;