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Fix taxi dismount: clear currentMountDisplayId_ in client path completion
The client path animation completion was calling mountCallback_(0) but not clearing currentMountDisplayId_, leaving isMounted() returning true after landing. All three dismount paths now consistently clear the flag.
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@ -5153,6 +5153,7 @@ void GameHandler::updateClientTaxi(float deltaTime) {
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}
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}
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taxiMountActive_ = false;
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taxiMountActive_ = false;
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taxiMountDisplayId_ = 0;
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taxiMountDisplayId_ = 0;
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currentMountDisplayId_ = 0;
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taxiClientPath_.clear();
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taxiClientPath_.clear();
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taxiRecoverPending_ = false;
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taxiRecoverPending_ = false;
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movementInfo.flags = 0;
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movementInfo.flags = 0;
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