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https://github.com/Kelsidavis/WoWee.git
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feat(editor): add --gen-texture-grass tiling pattern command
Procedural grass texture: jittered base color + scattered short vertical blade strokes blending toward a brighter highlight hue. Strokes wrap on Y so the texture tiles vertically. Reproducible from a seed. Defaults: density=0.15, seed=1, W=H=256. Brings procedural texture pattern set to 14 commands.
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1 changed files with 130 additions and 1 deletions
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@ -547,6 +547,8 @@ static void printUsage(const char* argv0) {
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std::printf(" Brick wall pattern with offset rows + mortar lines (default 64×24, 4px mortar)\n");
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std::printf(" --gen-texture-wood <out.png> <lightHex> <darkHex> [grainSpacing] [seed] [W H]\n");
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std::printf(" Wood grain pattern with vertical streaks + knots (default spacing 12px, seed 1)\n");
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std::printf(" --gen-texture-grass <out.png> <baseHex> <bladeHex> [density] [seed] [W H]\n");
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std::printf(" Tiling grass texture with random blade highlights (default density=0.15, seed=1)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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@ -1075,7 +1077,7 @@ int main(int argc, char* argv[]) {
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"--merge-meshes",
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"--gen-texture-radial", "--gen-texture-stripes", "--gen-texture-dots",
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"--gen-texture-rings", "--gen-texture-checker", "--gen-texture-brick",
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"--gen-texture-wood",
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"--gen-texture-wood", "--gen-texture-grass",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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@ -18532,6 +18534,133 @@ int main(int argc, char* argv[]) {
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std::printf(" knots : %d\n", knotCount);
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std::printf(" seed : %u\n", seed);
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return 0;
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} else if (std::strcmp(argv[i], "--gen-texture-grass") == 0 && i + 3 < argc) {
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// Tiling grass texture. Starts from a slightly perturbed
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// base color (per-pixel jitter so the field doesn't read
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// as flat), then sprinkles short blade highlights using
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// the brighter blade color. Density controls roughly
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// what fraction of pixels get touched by a blade.
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std::string outPath = argv[++i];
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std::string baseHex = argv[++i];
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std::string bladeHex = argv[++i];
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float density = 0.15f;
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uint32_t seed = 1;
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int W = 256, H = 256;
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { density = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { W = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { H = std::stoi(argv[++i]); } catch (...) {}
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}
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if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
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density < 0.0f || density > 1.0f) {
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std::fprintf(stderr,
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"gen-texture-grass: invalid dims (W/H 1..8192, density 0..1)\n");
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return 1;
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}
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auto parseHex = [](std::string hex,
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uint8_t& r, uint8_t& g, uint8_t& b) -> bool {
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std::transform(hex.begin(), hex.end(), hex.begin(),
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[](unsigned char c) { return std::tolower(c); });
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if (!hex.empty() && hex[0] == '#') hex.erase(0, 1);
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auto fromHexC = [](char c) -> int {
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if (c >= '0' && c <= '9') return c - '0';
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if (c >= 'a' && c <= 'f') return 10 + c - 'a';
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return -1;
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};
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int v[6];
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if (hex.size() == 6) {
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for (int k = 0; k < 6; ++k) {
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v[k] = fromHexC(hex[k]);
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if (v[k] < 0) return false;
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}
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r = static_cast<uint8_t>((v[0] << 4) | v[1]);
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g = static_cast<uint8_t>((v[2] << 4) | v[3]);
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b = static_cast<uint8_t>((v[4] << 4) | v[5]);
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return true;
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}
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if (hex.size() == 3) {
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for (int k = 0; k < 3; ++k) {
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v[k] = fromHexC(hex[k]);
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if (v[k] < 0) return false;
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}
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r = static_cast<uint8_t>((v[0] << 4) | v[0]);
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g = static_cast<uint8_t>((v[1] << 4) | v[1]);
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b = static_cast<uint8_t>((v[2] << 4) | v[2]);
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return true;
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}
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return false;
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};
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uint8_t br, bg, bb_, gr, gg, gb;
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if (!parseHex(baseHex, br, bg, bb_)) {
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std::fprintf(stderr,
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"gen-texture-grass: '%s' is not a valid hex color\n",
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baseHex.c_str());
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return 1;
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}
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if (!parseHex(bladeHex, gr, gg, gb)) {
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std::fprintf(stderr,
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"gen-texture-grass: '%s' is not a valid hex color\n",
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bladeHex.c_str());
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return 1;
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}
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uint32_t state = seed ? seed : 1u;
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auto next01 = [&state]() -> float {
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state = state * 1664525u + 1013904223u;
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return (state >> 8) * (1.0f / 16777216.0f);
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};
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std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
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// Base layer: per-pixel jitter ±10 around the base color.
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for (int y = 0; y < H; ++y) {
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for (int xi = 0; xi < W; ++xi) {
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float j = (next01() - 0.5f) * 20.0f;
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int r = std::clamp(static_cast<int>(br) + static_cast<int>(j), 0, 255);
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int g = std::clamp(static_cast<int>(bg) + static_cast<int>(j), 0, 255);
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int b = std::clamp(static_cast<int>(bb_) + static_cast<int>(j), 0, 255);
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size_t i2 = (static_cast<size_t>(y) * W + xi) * 3;
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pixels[i2 + 0] = static_cast<uint8_t>(r);
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pixels[i2 + 1] = static_cast<uint8_t>(g);
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pixels[i2 + 2] = static_cast<uint8_t>(b);
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}
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}
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// Blades: short vertical strokes at random positions.
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// Stroke length 2-5px, alpha-blended toward bladeHex.
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int strokeCount = static_cast<int>(W * H * density * 0.05f);
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for (int s = 0; s < strokeCount; ++s) {
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int sx = static_cast<int>(next01() * W);
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int sy = static_cast<int>(next01() * H);
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int slen = 2 + static_cast<int>(next01() * 4);
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float t = 0.4f + next01() * 0.4f; // blade strength
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for (int dy = 0; dy < slen; ++dy) {
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int py = (sy + dy) % H; // wrap so texture tiles
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int px = sx;
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size_t i2 = (static_cast<size_t>(py) * W + px) * 3;
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pixels[i2 + 0] = static_cast<uint8_t>(pixels[i2 + 0] * (1 - t) + gr * t);
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pixels[i2 + 1] = static_cast<uint8_t>(pixels[i2 + 1] * (1 - t) + gg * t);
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pixels[i2 + 2] = static_cast<uint8_t>(pixels[i2 + 2] * (1 - t) + gb * t);
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}
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}
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if (!stbi_write_png(outPath.c_str(), W, H, 3,
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pixels.data(), W * 3)) {
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std::fprintf(stderr,
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"gen-texture-grass: stbi_write_png failed for %s\n",
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outPath.c_str());
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return 1;
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}
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std::printf("Wrote %s\n", outPath.c_str());
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std::printf(" size : %dx%d\n", W, H);
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std::printf(" base/blade: %s / %s\n",
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baseHex.c_str(), bladeHex.c_str());
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std::printf(" density : %.3f\n", density);
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std::printf(" blades : %d\n", strokeCount);
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std::printf(" seed : %u\n", seed);
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return 0;
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} else if (std::strcmp(argv[i], "--gen-mesh") == 0 && i + 2 < argc) {
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// Synthesize a procedural primitive WOM. Generates proper
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// per-face normals, planar UVs, a bounding box, and a
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