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fix: gossip/vendor windows not closing when opening mailbox/trainer/taxi
Domain handlers were setting `owner_.gossipWindowOpen = false` directly on GameHandler's stale member, but isGossipWindowOpen() delegates to QuestHandler's copy. The gossip window stayed open because the delegating getter never saw the close. Fix: use owner_.closeGossip() / owner_.closeVendor() which properly delegate to QuestHandler/InventoryHandler to close the canonical state. Affected: InventoryHandler (3 sites: mail, trainer, bank opening), MovementHandler (1 site: taxi opening), QuestHandler (2 sites: gossip opening closes vendor).
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3 changed files with 6 additions and 6 deletions
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@ -1508,7 +1508,7 @@ void QuestHandler::handleGossipMessage(network::Packet& packet) {
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if (questDetailsOpen_) return; // Don't reopen gossip while viewing quest
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gossipWindowOpen_ = true;
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if (owner_.addonEventCallback_) owner_.addonEventCallback_("GOSSIP_SHOW", {});
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owner_.vendorWindowOpen = false; // Close vendor if gossip opens
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owner_.closeVendor(); // Close vendor if gossip opens
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// Update known quest-log entries based on gossip quests.
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bool hasAvailableQuest = false;
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@ -1612,7 +1612,7 @@ void QuestHandler::handleQuestgiverQuestList(network::Packet& packet) {
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currentGossip_ = std::move(data);
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gossipWindowOpen_ = true;
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if (owner_.addonEventCallback_) owner_.addonEventCallback_("GOSSIP_SHOW", {});
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owner_.vendorWindowOpen = false;
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owner_.closeVendor();
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bool hasAvailableQuest = false;
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bool hasRewardQuest = false;
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