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Fix combat interaction, creature skin fallback, clipping, and minimap marker anchoring
- Right-click attack fallback for non-interactable hostile creatures - Robust creature skin path resolution for WotLK/non-humanoid display skin fields - Strengthened client-side anti-overlap spacing for active melee targets (including wolf/worg models) - Minimap questgiver markers now use live minimap view radius and exact minimap center to prevent player-relative drift
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3 changed files with 127 additions and 10 deletions
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@ -39,6 +39,7 @@ public:
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void setSquareShape(bool square) { squareShape = square; }
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bool isSquareShape() const { return squareShape; }
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float getViewRadius() const { return viewRadius; }
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void zoomIn() { viewRadius = std::max(100.0f, viewRadius - 50.0f); }
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void zoomOut() { viewRadius = std::min(800.0f, viewRadius + 50.0f); }
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