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fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY
Mail: change money/COD fields from uint32 to uint64 in CMSG_SEND_MAIL and SMSG_MAIL_LIST_RESULT for WotLK 3.3.5a. Classic keeps uint32 on the wire. Fixes money truncation and packet misalignment causing mail failures. Other-player capes: add cape texture loading to setOnlinePlayerEquipment(). The cape geoset was enabled but no texture was loaded, leaving capes blank. Now mirrors the local-player path: looks up ItemDisplayInfo.dbc, finds cape texture candidates, applies via setGroupTextureOverride/setTextureSlotOverride. Zone toasts: suppress duplicate zone toast when the zone text overlay is already showing the same zone name. Fixes double "Entering: Stormwind City". Network: enable TCP_NODELAY on both auth and world sockets after connect(), disabling Nagle's algorithm to eliminate up to 200ms buffering delay on small packets (movement, spell casts, chat). Rendering: track material and bone descriptor sets in M2 renderer to skip redundant vkCmdBindDescriptorSets calls between batches sharing same textures.
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12 changed files with 141 additions and 28 deletions
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@ -2497,8 +2497,8 @@ struct MailMessage {
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std::string subject;
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std::string body;
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uint32_t stationeryId = 0;
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uint32_t money = 0;
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uint32_t cod = 0; // Cash on delivery
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uint64_t money = 0;
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uint64_t cod = 0; // Cash on delivery
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uint32_t flags = 0;
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float expirationTime = 0.0f;
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uint32_t mailTemplateId = 0;
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@ -2517,7 +2517,7 @@ class SendMailPacket {
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public:
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static network::Packet build(uint64_t mailboxGuid, const std::string& recipient,
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const std::string& subject, const std::string& body,
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uint32_t money, uint32_t cod,
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uint64_t money, uint64_t cod,
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const std::vector<uint64_t>& itemGuids = {});
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};
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