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fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY
Mail: change money/COD fields from uint32 to uint64 in CMSG_SEND_MAIL and SMSG_MAIL_LIST_RESULT for WotLK 3.3.5a. Classic keeps uint32 on the wire. Fixes money truncation and packet misalignment causing mail failures. Other-player capes: add cape texture loading to setOnlinePlayerEquipment(). The cape geoset was enabled but no texture was loaded, leaving capes blank. Now mirrors the local-player path: looks up ItemDisplayInfo.dbc, finds cape texture candidates, applies via setGroupTextureOverride/setTextureSlotOverride. Zone toasts: suppress duplicate zone toast when the zone text overlay is already showing the same zone name. Fixes double "Entering: Stormwind City". Network: enable TCP_NODELAY on both auth and world sockets after connect(), disabling Nagle's algorithm to eliminate up to 200ms buffering delay on small packets (movement, spell casts, chat). Rendering: track material and bone descriptor sets in M2 renderer to skip redundant vkCmdBindDescriptorSets calls between batches sharing same textures.
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12 changed files with 141 additions and 28 deletions
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@ -24348,7 +24348,7 @@ void GameHandler::refreshMailList() {
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}
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void GameHandler::sendMail(const std::string& recipient, const std::string& subject,
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const std::string& body, uint32_t money, uint32_t cod) {
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const std::string& body, uint64_t money, uint64_t cod) {
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if (state != WorldState::IN_WORLD) {
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LOG_WARNING("sendMail: not in world");
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return;
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