fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY

Mail: change money/COD fields from uint32 to uint64 in CMSG_SEND_MAIL and
SMSG_MAIL_LIST_RESULT for WotLK 3.3.5a. Classic keeps uint32 on the wire.
Fixes money truncation and packet misalignment causing mail failures.

Other-player capes: add cape texture loading to setOnlinePlayerEquipment().
The cape geoset was enabled but no texture was loaded, leaving capes blank.
Now mirrors the local-player path: looks up ItemDisplayInfo.dbc, finds cape
texture candidates, applies via setGroupTextureOverride/setTextureSlotOverride.

Zone toasts: suppress duplicate zone toast when the zone text overlay is
already showing the same zone name. Fixes double "Entering: Stormwind City".

Network: enable TCP_NODELAY on both auth and world sockets after connect(),
disabling Nagle's algorithm to eliminate up to 200ms buffering delay on
small packets (movement, spell casts, chat).

Rendering: track material and bone descriptor sets in M2 renderer to skip
redundant vkCmdBindDescriptorSets calls between batches sharing same textures.
This commit is contained in:
Kelsi 2026-03-27 17:20:31 -07:00
parent 6b1c728377
commit 50a3eb7f07
12 changed files with 141 additions and 28 deletions

View file

@ -5230,7 +5230,7 @@ network::Packet GetMailListPacket::build(uint64_t mailboxGuid) {
network::Packet SendMailPacket::build(uint64_t mailboxGuid, const std::string& recipient,
const std::string& subject, const std::string& body,
uint32_t money, uint32_t cod,
uint64_t money, uint64_t cod,
const std::vector<uint64_t>& itemGuids) {
// WotLK 3.3.5a format
network::Packet packet(wireOpcode(Opcode::CMSG_SEND_MAIL));
@ -5246,8 +5246,8 @@ network::Packet SendMailPacket::build(uint64_t mailboxGuid, const std::string& r
packet.writeUInt8(i); // attachment slot index
packet.writeUInt64(itemGuids[i]);
}
packet.writeUInt32(money);
packet.writeUInt32(cod);
packet.writeUInt64(money);
packet.writeUInt64(cod);
return packet;
}
@ -5321,11 +5321,11 @@ bool PacketParsers::parseMailList(network::Packet& packet, std::vector<MailMessa
default: msg.senderEntry = packet.readUInt32(); break;
}
msg.cod = packet.readUInt32();
msg.cod = packet.readUInt64();
packet.readUInt32(); // item text id
packet.readUInt32(); // unknown
msg.stationeryId = packet.readUInt32();
msg.money = packet.readUInt32();
msg.money = packet.readUInt64();
msg.flags = packet.readUInt32();
msg.expirationTime = packet.readFloat();
msg.mailTemplateId = packet.readUInt32();