mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-03 00:03:50 +00:00
Fix respawned corpse movement, faction hostility, and add WoW-canonical mob level colors
Reset NPC animation to idle when health goes from 0 to >0 (respawn), prevent dead NPCs from being moved by server movement packets. Fix faction hostility to check factionGroup Monster bit and individual enemy arrays, not just enemyGroup. Add level-based mob coloring: grey (no XP), green (easy), yellow (even), orange (hard), red (very hard) for target frame and selection circle.
This commit is contained in:
parent
74f90be449
commit
510794a66e
7 changed files with 127 additions and 9 deletions
|
|
@ -736,12 +736,34 @@ void NpcManager::initialize(pipeline::AssetManager* am,
|
|||
break;
|
||||
}
|
||||
}
|
||||
// Find player's parent faction ID for individual enemy checks
|
||||
uint32_t playerFactionId = 0;
|
||||
for (uint32_t i = 0; i < dbc->getRecordCount(); i++) {
|
||||
if (dbc->getUInt32(i, 0) == 1) {
|
||||
playerFactionId = dbc->getUInt32(i, 1); // Faction (parent)
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Second pass: classify each faction template
|
||||
for (uint32_t i = 0; i < dbc->getRecordCount(); i++) {
|
||||
uint32_t id = dbc->getUInt32(i, 0);
|
||||
uint32_t factionGroup = dbc->getUInt32(i, 3);
|
||||
uint32_t enemyGroup = dbc->getUInt32(i, 5);
|
||||
// Hostile only if creature's enemy groups overlap player's faction/friend groups
|
||||
// Check group-level hostility
|
||||
bool hostile = (enemyGroup & playerFriendGroup) != 0;
|
||||
// Check if creature is a Monster type (factionGroup bit 4)
|
||||
if (!hostile && (factionGroup & 4) != 0) {
|
||||
hostile = true;
|
||||
}
|
||||
// Check individual enemy faction IDs (fields 6-9)
|
||||
if (!hostile && playerFactionId > 0) {
|
||||
for (int e = 6; e <= 9; e++) {
|
||||
if (dbc->getUInt32(i, e) == playerFactionId) {
|
||||
hostile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
factionHostile[id] = hostile;
|
||||
}
|
||||
LOG_INFO("NpcManager: loaded ", dbc->getRecordCount(),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue