mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
feat: add WoW event system for Lua addons
Implement the WoW-compatible event system that lets addons react to gameplay events in real-time: - RegisterEvent(eventName, handler) — register a Lua function for an event - UnregisterEvent(eventName, handler) — remove a handler - fireEvent() dispatches events to all registered handlers with args Currently fired events: - PLAYER_ENTERING_WORLD — after addons load and world entry completes - PLAYER_LEAVING_WORLD — before logout/disconnect Events are stored in a __WoweeEvents Lua table, dispatched via LuaEngine::fireEvent() which is called from AddonManager::fireEvent(). Error handling logs Lua errors without crashing. Updated HelloWorld addon to use RegisterEvent for world entry/exit.
This commit is contained in:
parent
7da1f6f5ca
commit
510f03fa32
6 changed files with 148 additions and 14 deletions
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
struct lua_State;
|
||||
|
||||
|
|
@ -24,6 +25,11 @@ public:
|
|||
|
||||
void setGameHandler(game::GameHandler* handler);
|
||||
|
||||
// Fire a WoW event to all registered Lua handlers.
|
||||
// Extra string args are pushed as event arguments.
|
||||
void fireEvent(const std::string& eventName,
|
||||
const std::vector<std::string>& args = {});
|
||||
|
||||
lua_State* getState() { return L_; }
|
||||
bool isInitialized() const { return L_ != nullptr; }
|
||||
|
||||
|
|
@ -32,6 +38,7 @@ private:
|
|||
game::GameHandler* gameHandler_ = nullptr;
|
||||
|
||||
void registerCoreAPI();
|
||||
void registerEventAPI();
|
||||
};
|
||||
|
||||
} // namespace wowee::addons
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue