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feat: add WoW event system for Lua addons
Implement the WoW-compatible event system that lets addons react to gameplay events in real-time: - RegisterEvent(eventName, handler) — register a Lua function for an event - UnregisterEvent(eventName, handler) — remove a handler - fireEvent() dispatches events to all registered handlers with args Currently fired events: - PLAYER_ENTERING_WORLD — after addons load and world entry completes - PLAYER_LEAVING_WORLD — before logout/disconnect Events are stored in a __WoweeEvents Lua table, dispatched via LuaEngine::fireEvent() which is called from AddonManager::fireEvent(). Error handling logs Lua errors without crashing. Updated HelloWorld addon to use RegisterEvent for world entry/exit.
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6 changed files with 148 additions and 14 deletions
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@ -660,6 +660,9 @@ void Application::setState(AppState newState) {
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}
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// Ensure no stale in-world player model leaks into the next login attempt.
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// If we reuse a previously spawned instance without forcing a respawn, appearance (notably hair) can desync.
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if (addonManager_ && addonsLoaded_) {
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addonManager_->fireEvent("PLAYER_LEAVING_WORLD");
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}
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npcsSpawned = false;
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playerCharacterSpawned = false;
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addonsLoaded_ = false;
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@ -5049,6 +5052,7 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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if (addonManager_ && !addonsLoaded_) {
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addonManager_->loadAllAddons();
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addonsLoaded_ = true;
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addonManager_->fireEvent("PLAYER_ENTERING_WORLD");
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}
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}
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