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Fix gossip quest flow and questgiver marker state
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parent
b3ea6d8e81
commit
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3 changed files with 120 additions and 36 deletions
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@ -6013,7 +6013,8 @@ void GameScreen::renderQuestMarkers(game::GameHandler& gameHandler) {
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} else if (status == game::QuestGiverStatus::AVAILABLE_LOW) {
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marker = "!";
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color = IM_COL32(160, 160, 160, 255); // gray
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} else if (status == game::QuestGiverStatus::REWARD) {
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} else if (status == game::QuestGiverStatus::REWARD ||
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status == game::QuestGiverStatus::REWARD_REP) {
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marker = "?";
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} else if (status == game::QuestGiverStatus::INCOMPLETE) {
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marker = "?";
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@ -6115,7 +6116,8 @@ void GameScreen::renderMinimapMarkers(game::GameHandler& gameHandler) {
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} else if (status == game::QuestGiverStatus::AVAILABLE_LOW) {
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dotColor = IM_COL32(160, 160, 160, 255);
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marker = "!";
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} else if (status == game::QuestGiverStatus::REWARD) {
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} else if (status == game::QuestGiverStatus::REWARD ||
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status == game::QuestGiverStatus::REWARD_REP) {
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dotColor = IM_COL32(255, 210, 0, 255);
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marker = "?";
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} else if (status == game::QuestGiverStatus::INCOMPLETE) {
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