Fix taxi state sync and transport authority; reduce runtime log overhead; restore first-person self-hide

This commit is contained in:
Kelsi 2026-02-11 22:27:02 -08:00
parent 40b50454ce
commit 5171f9cad4
29 changed files with 529 additions and 360 deletions

View file

@ -18,6 +18,7 @@
#include <fstream>
#include <sstream>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <cstdlib>
#include <zlib.h>
@ -169,7 +170,8 @@ void GameHandler::update(float deltaTime) {
timeSinceLastPing = 0.0f;
}
if (timeSinceLastMoveHeartbeat_ >= moveHeartbeatInterval_) {
float heartbeatInterval = (onTaxiFlight_ || taxiActivatePending_ || taxiClientActive_) ? 0.25f : moveHeartbeatInterval_;
if (timeSinceLastMoveHeartbeat_ >= heartbeatInterval) {
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
timeSinceLastMoveHeartbeat_ = 0.0f;
}
@ -311,7 +313,13 @@ void GameHandler::update(float deltaTime) {
if (taxiActivatePending_) {
taxiActivateTimer_ += deltaTime;
if (!onTaxiFlight_ && taxiActivateTimer_ > 5.0f) {
if (taxiActivateTimer_ > 5.0f) {
// If client taxi simulation is already active, server reply may be missing/late.
// Do not cancel the flight in that case; clear pending state and continue.
if (onTaxiFlight_ || taxiClientActive_ || taxiMountActive_) {
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
} else {
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
if (taxiMountActive_ && mountCallback_) {
@ -323,6 +331,7 @@ void GameHandler::update(float deltaTime) {
taxiClientPath_.clear();
onTaxiFlight_ = false;
LOG_WARNING("Taxi activation timed out");
}
}
}
@ -531,7 +540,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
break;
case Opcode::SMSG_UPDATE_OBJECT:
LOG_INFO("Received SMSG_UPDATE_OBJECT, state=", static_cast<int>(state), " size=", packet.getSize());
LOG_DEBUG("Received SMSG_UPDATE_OBJECT, state=", static_cast<int>(state), " size=", packet.getSize());
// Can be received after entering world
if (state == WorldState::IN_WORLD) {
handleUpdateObject(packet);
@ -539,7 +548,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
break;
case Opcode::SMSG_COMPRESSED_UPDATE_OBJECT:
LOG_INFO("Received SMSG_COMPRESSED_UPDATE_OBJECT, state=", static_cast<int>(state), " size=", packet.getSize());
LOG_DEBUG("Received SMSG_COMPRESSED_UPDATE_OBJECT, state=", static_cast<int>(state), " size=", packet.getSize());
// Compressed version of UPDATE_OBJECT
if (state == WorldState::IN_WORLD) {
handleCompressedUpdateObject(packet);
@ -1243,7 +1252,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
break;
default:
LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec);
// Log each unknown opcode once to avoid log-file I/O spikes in busy areas.
static std::unordered_set<uint16_t> loggedUnhandledOpcodes;
if (loggedUnhandledOpcodes.insert(static_cast<uint16_t>(opcode)).second) {
LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec);
}
break;
}
}
@ -1755,8 +1768,7 @@ void GameHandler::sendMovement(Opcode opcode) {
(opcode == Opcode::CMSG_MOVE_STOP) ||
(opcode == Opcode::CMSG_MOVE_STOP_STRAFE) ||
(opcode == Opcode::CMSG_MOVE_STOP_TURN) ||
(opcode == Opcode::CMSG_MOVE_STOP_SWIM) ||
(opcode == Opcode::CMSG_MOVE_FALL_LAND);
(opcode == Opcode::CMSG_MOVE_STOP_SWIM);
if ((onTaxiFlight_ || taxiMountActive_) && !taxiAllowed) return;
if (resurrectPending_ && !taxiAllowed) return;
@ -1811,6 +1823,10 @@ void GameHandler::sendMovement(Opcode opcode) {
break;
}
if (onTaxiFlight_ || taxiMountActive_ || taxiActivatePending_ || taxiClientActive_) {
sanitizeMovementForTaxi();
}
// Add transport data if player is on a transport
if (isOnTransport()) {
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::ONTRANSPORT);
@ -1868,6 +1884,29 @@ void GameHandler::sendMovement(Opcode opcode) {
socket->send(packet);
}
void GameHandler::sanitizeMovementForTaxi() {
constexpr uint32_t kClearTaxiFlags =
static_cast<uint32_t>(MovementFlags::FORWARD) |
static_cast<uint32_t>(MovementFlags::BACKWARD) |
static_cast<uint32_t>(MovementFlags::STRAFE_LEFT) |
static_cast<uint32_t>(MovementFlags::STRAFE_RIGHT) |
static_cast<uint32_t>(MovementFlags::TURN_LEFT) |
static_cast<uint32_t>(MovementFlags::TURN_RIGHT) |
static_cast<uint32_t>(MovementFlags::PITCH_UP) |
static_cast<uint32_t>(MovementFlags::PITCH_DOWN) |
static_cast<uint32_t>(MovementFlags::FALLING) |
static_cast<uint32_t>(MovementFlags::FALLINGFAR) |
static_cast<uint32_t>(MovementFlags::SWIMMING);
movementInfo.flags &= ~kClearTaxiFlags;
movementInfo.fallTime = 0;
movementInfo.jumpVelocity = 0.0f;
movementInfo.jumpSinAngle = 0.0f;
movementInfo.jumpCosAngle = 0.0f;
movementInfo.jumpXYSpeed = 0.0f;
movementInfo.pitch = 0.0f;
}
void GameHandler::forceClearTaxiAndMovementState() {
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
@ -1934,7 +1973,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
continue;
}
LOG_INFO("Entity went out of range: 0x", std::hex, guid, std::dec);
LOG_DEBUG("Entity went out of range: 0x", std::hex, guid, std::dec);
// Trigger despawn callbacks before removing entity
auto entity = entityManager.getEntity(guid);
if (entity) {
@ -2092,6 +2131,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
if ((unit->getUnitFlags() & UNIT_FLAG_TAXI_FLIGHT) != 0 && !onTaxiFlight_ && taxiLandingCooldown_ <= 0.0f) {
onTaxiFlight_ = true;
taxiStartGrace_ = std::max(taxiStartGrace_, 2.0f);
sanitizeMovementForTaxi();
applyTaxiMountForCurrentNode();
}
}
@ -2598,7 +2638,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
}
void GameHandler::handleCompressedUpdateObject(network::Packet& packet) {
LOG_INFO("Handling SMSG_COMPRESSED_UPDATE_OBJECT, packet size: ", packet.getSize());
LOG_DEBUG("Handling SMSG_COMPRESSED_UPDATE_OBJECT, packet size: ", packet.getSize());
// First 4 bytes = decompressed size
if (packet.getSize() < 4) {
@ -2607,7 +2647,7 @@ void GameHandler::handleCompressedUpdateObject(network::Packet& packet) {
}
uint32_t decompressedSize = packet.readUInt32();
LOG_INFO(" Decompressed size: ", decompressedSize);
LOG_DEBUG(" Decompressed size: ", decompressedSize);
if (decompressedSize == 0 || decompressedSize > 1024 * 1024) {
LOG_WARNING("Invalid decompressed size: ", decompressedSize);
@ -6335,6 +6375,7 @@ void GameHandler::startClientTaxiPath(const std::vector<uint32_t>& pathNodes) {
movementInfo.y = start.y;
movementInfo.z = start.z;
movementInfo.orientation = initialOrientation;
sanitizeMovementForTaxi();
auto playerEntity = entityManager.getEntity(playerGuid);
if (playerEntity) {
@ -6495,8 +6536,8 @@ void GameHandler::handleActivateTaxiReply(network::Packet& packet) {
}
// Guard against stray/mis-mapped packets being treated as taxi replies.
// Only honor taxi replies when a taxi flow is actually active.
if (!taxiActivatePending_ && !taxiWindowOpen_ && !onTaxiFlight_) {
// We only consume a reply while an activation request is pending.
if (!taxiActivatePending_) {
LOG_DEBUG("Ignoring stray taxi reply: result=", data.result);
return;
}
@ -6509,6 +6550,7 @@ void GameHandler::handleActivateTaxiReply(network::Packet& packet) {
}
onTaxiFlight_ = true;
taxiStartGrace_ = std::max(taxiStartGrace_, 2.0f);
sanitizeMovementForTaxi();
taxiWindowOpen_ = false;
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
@ -6518,6 +6560,13 @@ void GameHandler::handleActivateTaxiReply(network::Packet& packet) {
}
LOG_INFO("Taxi flight started!");
} else {
// If local taxi motion already started, treat late failure as stale and ignore.
if (onTaxiFlight_ || taxiClientActive_) {
LOG_WARNING("Ignoring stale taxi failure reply while flight is active: result=", data.result);
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
return;
}
LOG_WARNING("Taxi activation failed, result=", data.result);
addSystemChatMessage("Cannot take that flight path.");
taxiActivatePending_ = false;
@ -6678,6 +6727,7 @@ void GameHandler::activateTaxi(uint32_t destNodeId) {
taxiStartGrace_ = 2.0f;
if (!onTaxiFlight_) {
onTaxiFlight_ = true;
sanitizeMovementForTaxi();
applyTaxiMountForCurrentNode();
}
if (socket) {
@ -6720,6 +6770,11 @@ void GameHandler::activateTaxi(uint32_t destNodeId) {
taxiFlightStartCallback_();
}
startClientTaxiPath(path);
// We run taxi movement locally immediately; don't keep a long-lived pending state.
if (taxiClientActive_) {
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
}
addSystemChatMessage("Flight started.");