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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-27 01:00:13 +00:00
Fix taxi state sync and transport authority; reduce runtime log overhead; restore first-person self-hide
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parent
40b50454ce
commit
5171f9cad4
29 changed files with 529 additions and 360 deletions
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@ -184,10 +184,10 @@ void WaterRenderer::loadFromTerrain(const pipeline::ADTTerrain& terrain, bool ap
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constexpr float TILE_SIZE = 33.33333f / 8.0f;
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if (!append) {
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LOG_INFO("Loading water from terrain (replacing)");
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LOG_DEBUG("Loading water from terrain (replacing)");
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clear();
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} else {
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LOG_INFO("Loading water from terrain (appending)");
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LOG_DEBUG("Loading water from terrain (appending)");
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}
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// Load water surfaces from MH2O data
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@ -285,14 +285,14 @@ void WaterRenderer::loadFromTerrain(const pipeline::ADTTerrain& terrain, bool ap
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glm::vec2(moonwellPos.x, moonwellPos.y));
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if (distToMoonwell > 300.0f) { // Terrain tiles are large, use bigger exclusion radius
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LOG_INFO(" -> LOWERING water at tile (", tileX, ",", tileY, ") from height ", layer.minHeight, " by 1 unit");
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LOG_DEBUG(" -> LOWERING water at tile (", tileX, ",", tileY, ") from height ", layer.minHeight, " by 1 unit");
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for (float& h : surface.heights) {
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h -= 1.0f;
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}
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surface.minHeight -= 1.0f;
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surface.maxHeight -= 1.0f;
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} else {
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LOG_INFO(" -> SKIPPING tile (", tileX, ",", tileY, ") - moonwell exclusion (dist: ", distToMoonwell, ")");
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LOG_DEBUG(" -> SKIPPING tile (", tileX, ",", tileY, ") - moonwell exclusion (dist: ", distToMoonwell, ")");
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}
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}
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@ -307,7 +307,7 @@ void WaterRenderer::loadFromTerrain(const pipeline::ADTTerrain& terrain, bool ap
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}
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}
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LOG_INFO("Loaded ", totalLayers, " water layers from MH2O data");
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LOG_DEBUG("Loaded ", totalLayers, " water layers from MH2O data");
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}
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void WaterRenderer::removeTile(int tileX, int tileY) {
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@ -391,7 +391,7 @@ void WaterRenderer::loadFromWMO([[maybe_unused]] const pipeline::WMOLiquid& liqu
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int tileY = static_cast<int>(std::floor((32.0f - surface.origin.y / 533.33333f)));
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// Log all WMO water to debug park issue
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LOG_INFO("WMO water at pos=(", surface.origin.x, ",", surface.origin.y, ",", surface.origin.z,
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LOG_DEBUG("WMO water at pos=(", surface.origin.x, ",", surface.origin.y, ",", surface.origin.z,
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") tile=(", tileX, ",", tileY, ") wmoId=", wmoId);
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// Expanded bounds to cover all of Stormwind including outlying areas and park
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@ -405,27 +405,27 @@ void WaterRenderer::loadFromWMO([[maybe_unused]] const pipeline::WMOLiquid& liqu
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glm::vec2(moonwellPos.x, moonwellPos.y));
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if (distToMoonwell > 20.0f) {
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LOG_INFO(" -> LOWERING by 1 unit (dist to moonwell: ", distToMoonwell, ")");
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LOG_DEBUG(" -> LOWERING by 1 unit (dist to moonwell: ", distToMoonwell, ")");
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for (float& h : surface.heights) {
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h -= 1.0f;
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}
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surface.minHeight -= 1.0f;
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surface.maxHeight -= 1.0f;
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} else {
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LOG_INFO(" -> SKIPPING (moonwell exclusion zone, dist: ", distToMoonwell, ")");
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LOG_DEBUG(" -> SKIPPING (moonwell exclusion zone, dist: ", distToMoonwell, ")");
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}
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}
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// Skip WMO water that's clearly invalid (extremely high - above 300 units)
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// This is a conservative global filter that won't affect normal gameplay
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if (surface.origin.z > 300.0f) {
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LOG_INFO("WMO water filtered: height=", surface.origin.z, " wmoId=", wmoId, " (too high)");
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LOG_DEBUG("WMO water filtered: height=", surface.origin.z, " wmoId=", wmoId, " (too high)");
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return;
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}
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// Skip WMO water that's extremely low (deep underground where it shouldn't be)
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if (surface.origin.z < -100.0f) {
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LOG_INFO("WMO water filtered: height=", surface.origin.z, " wmoId=", wmoId, " (too low)");
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LOG_DEBUG("WMO water filtered: height=", surface.origin.z, " wmoId=", wmoId, " (too low)");
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return;
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}
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