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feat(editor): add --gen-mesh-cauldron — 50th procedural mesh
Milestone: 50th procedural mesh primitive. 7-box witch's cauldron — 4 small corner legs at the floor, then three stacked tiers approximating the curved silhouette of a cast-iron pot: narrow bottom (60% of rim width), wider mid (90%), and a still-wider thin rim at the top (100%). Without rotated faces this stacked-tier approximation is the cleanest cast-iron-pot read available. Pairs with --gen-mesh-shrine / --gen-mesh-totem for ritual and alchemy set dressing — witch huts, druid camps, dungeon laboratories. Defaults to 0.80 rim width × 0.70 body height (0.80m total with legs).
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3 changed files with 122 additions and 1 deletions
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@ -4655,6 +4655,122 @@ int handleCoffin(int& i, int argc, char** argv) {
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return 0;
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}
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int handleCauldron(int& i, int argc, char** argv) {
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// Cauldron: 7-box witch's pot — 4 small corner legs at the
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// floor, narrow bottom-bowl tier, wider mid-bowl tier, and
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// a still-wider thin rim at the top. The stacked tiers
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// approximate the curved silhouette of a cast-iron pot
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// without needing rotated faces. The 50th procedural mesh
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// primitive — pairs with --gen-mesh-shrine / --gen-mesh-totem
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// for ritual / alchemy set dressing.
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std::string womBase = argv[++i];
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float rimWidth = 0.80f; // top-rim extent (widest dim)
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float bodyHeight = 0.70f; // total height excluding legs
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float legHeight = 0.10f;
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { rimWidth = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { bodyHeight = std::stof(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { legHeight = std::stof(argv[++i]); } catch (...) {}
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}
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if (rimWidth <= 0 || bodyHeight <= 0 || legHeight <= 0) {
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std::fprintf(stderr,
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"gen-mesh-cauldron: all dims must be > 0\n");
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return 1;
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}
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if (womBase.size() >= 4 &&
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womBase.substr(womBase.size() - 4) == ".wom") {
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womBase = womBase.substr(0, womBase.size() - 4);
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}
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wowee::pipeline::WoweeModel wom;
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wom.name = std::filesystem::path(womBase).stem().string();
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wom.version = 3;
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auto addBox = [&](float cx, float cy, float cz,
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float hx, float hy, float hz) {
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struct Face { glm::vec3 n, du, dv; };
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Face faces[6] = {
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{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
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{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
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{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
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{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
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{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
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{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
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};
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glm::vec3 c(cx, cy, cz);
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for (const Face& f : faces) {
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glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
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glm::vec3 du = glm::vec3(f.du.x*hx, f.du.y*hy, f.du.z*hz);
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glm::vec3 dv = glm::vec3(f.dv.x*hx, f.dv.y*hy, f.dv.z*hz);
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uint32_t base = static_cast<uint32_t>(wom.vertices.size());
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auto push = [&](glm::vec3 p, float u, float v) {
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wowee::pipeline::WoweeModel::Vertex vtx;
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vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
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wom.vertices.push_back(vtx);
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};
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push(center - du - dv, 0, 0);
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push(center + du - dv, 1, 0);
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push(center + du + dv, 1, 1);
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push(center - du + dv, 0, 1);
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wom.indices.insert(wom.indices.end(),
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{base, base + 1, base + 2, base, base + 2, base + 3});
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}
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};
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// Tier proportions (bottom → top): 60% / 90% / 100% of rimWidth.
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// Heights split: legs / 30% body / 55% body / 15% body (rim).
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float bottomW = rimWidth * 0.60f;
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float midW = rimWidth * 0.90f;
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float bottomH = bodyHeight * 0.30f;
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float midH = bodyHeight * 0.55f;
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float rimH = bodyHeight * 0.15f;
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// 4 legs at corners of a footprint slightly smaller than the
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// bottom tier so the legs visually carry the pot's weight.
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float legT = bottomW * 0.18f;
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float halfLegT = legT * 0.5f;
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float legX = bottomW * 0.5f - halfLegT * 1.4f;
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float legCY = legHeight * 0.5f;
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addBox( legX, legCY, legX, halfLegT, legHeight * 0.5f, halfLegT);
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addBox(-legX, legCY, legX, halfLegT, legHeight * 0.5f, halfLegT);
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addBox( legX, legCY, -legX, halfLegT, legHeight * 0.5f, halfLegT);
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addBox(-legX, legCY, -legX, halfLegT, legHeight * 0.5f, halfLegT);
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// Bottom tier (narrow): sits on top of the legs.
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float halfBottom = bottomW * 0.5f;
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float bottomCY = legHeight + bottomH * 0.5f;
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addBox(0, bottomCY, 0, halfBottom, bottomH * 0.5f, halfBottom);
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// Middle tier (widest body): main bulge of the pot.
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float halfMid = midW * 0.5f;
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float midCY = legHeight + bottomH + midH * 0.5f;
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addBox(0, midCY, 0, halfMid, midH * 0.5f, halfMid);
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// Rim: thin slab capping the body, slightly wider than mid.
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float halfRim = rimWidth * 0.5f;
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float rimCY = legHeight + bottomH + midH + rimH * 0.5f;
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addBox(0, rimCY, 0, halfRim, rimH * 0.5f, halfRim);
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wowee::pipeline::WoweeModel::Batch batch;
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batch.indexStart = 0;
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batch.indexCount = static_cast<uint32_t>(wom.indices.size());
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batch.textureIndex = 0;
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wom.batches.push_back(batch);
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float totalH = legHeight + bodyHeight;
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wom.boundMin = glm::vec3(-halfRim, 0.0f, -halfRim);
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wom.boundMax = glm::vec3( halfRim, totalH, halfRim);
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if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
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std::fprintf(stderr,
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"gen-mesh-cauldron: failed to save %s.wom\n", womBase.c_str());
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return 1;
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}
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std::printf("Wrote %s.wom\n", womBase.c_str());
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std::printf(" rim width : %.3f (widest)\n", rimWidth);
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std::printf(" body H : %.3f (legs %.3f tall)\n", bodyHeight, legHeight);
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std::printf(" tiers : bottom %.3f / mid %.3f / rim %.3f\n",
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bottomW, midW, rimWidth);
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std::printf(" total H : %.3f\n", totalH);
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std::printf(" vertices : %zu\n", wom.vertices.size());
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std::printf(" triangles : %zu\n", wom.indices.size() / 3);
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return 0;
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}
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int handleStool(int& i, int argc, char** argv) {
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// Stool: 5-box small backless seat — flat round-ish seat
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// (square here, since axis-aligned) on 4 short legs at the
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@ -6132,6 +6248,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
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if (std::strcmp(argv[i], "--gen-mesh-stool") == 0 && i + 1 < argc) {
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outRc = handleStool(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--gen-mesh-cauldron") == 0 && i + 1 < argc) {
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outRc = handleCauldron(i, argc, argv); return true;
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}
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return false;
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}
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@ -210,6 +210,8 @@ void printUsage(const char* argv0) {
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std::printf(" Crate: cube body + 4 corner reinforcement posts (default 0.80/0.05)\n");
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std::printf(" --gen-mesh-stool <wom-base> [seatSize] [seatThick] [legHeight] [legThick]\n");
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std::printf(" Stool: small backless seat on 4 corner legs (default 0.36/0.04/0.45/0.04)\n");
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std::printf(" --gen-mesh-cauldron <wom-base> [rimWidth] [bodyHeight] [legHeight]\n");
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std::printf(" Cauldron: 4 legs + narrow bottom + wider mid + widest rim tiers (default 0.80/0.70/0.10)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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@ -152,7 +152,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
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"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",
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"--gen-mesh-stool",
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"--gen-mesh-stool", "--gen-mesh-cauldron",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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