feat(editor): add --gen-mesh-cauldron — 50th procedural mesh

Milestone: 50th procedural mesh primitive. 7-box witch's
cauldron — 4 small corner legs at the floor, then three
stacked tiers approximating the curved silhouette of a
cast-iron pot: narrow bottom (60% of rim width), wider mid
(90%), and a still-wider thin rim at the top (100%).
Without rotated faces this stacked-tier approximation is
the cleanest cast-iron-pot read available.

Pairs with --gen-mesh-shrine / --gen-mesh-totem for ritual
and alchemy set dressing — witch huts, druid camps, dungeon
laboratories. Defaults to 0.80 rim width × 0.70 body height
(0.80m total with legs).
This commit is contained in:
Kelsi 2026-05-09 08:54:27 -07:00
parent d91b0b31c5
commit 51ed1e5860
3 changed files with 122 additions and 1 deletions

View file

@ -210,6 +210,8 @@ void printUsage(const char* argv0) {
std::printf(" Crate: cube body + 4 corner reinforcement posts (default 0.80/0.05)\n");
std::printf(" --gen-mesh-stool <wom-base> [seatSize] [seatThick] [legHeight] [legThick]\n");
std::printf(" Stool: small backless seat on 4 corner legs (default 0.36/0.04/0.45/0.04)\n");
std::printf(" --gen-mesh-cauldron <wom-base> [rimWidth] [bodyHeight] [legHeight]\n");
std::printf(" Cauldron: 4 legs + narrow bottom + wider mid + widest rim tiers (default 0.80/0.70/0.10)\n");
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");