mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 11:03:51 +00:00
feat(editor): add --gen-mesh-cauldron — 50th procedural mesh
Milestone: 50th procedural mesh primitive. 7-box witch's cauldron — 4 small corner legs at the floor, then three stacked tiers approximating the curved silhouette of a cast-iron pot: narrow bottom (60% of rim width), wider mid (90%), and a still-wider thin rim at the top (100%). Without rotated faces this stacked-tier approximation is the cleanest cast-iron-pot read available. Pairs with --gen-mesh-shrine / --gen-mesh-totem for ritual and alchemy set dressing — witch huts, druid camps, dungeon laboratories. Defaults to 0.80 rim width × 0.70 body height (0.80m total with legs).
This commit is contained in:
parent
d91b0b31c5
commit
51ed1e5860
3 changed files with 122 additions and 1 deletions
|
|
@ -210,6 +210,8 @@ void printUsage(const char* argv0) {
|
|||
std::printf(" Crate: cube body + 4 corner reinforcement posts (default 0.80/0.05)\n");
|
||||
std::printf(" --gen-mesh-stool <wom-base> [seatSize] [seatThick] [legHeight] [legThick]\n");
|
||||
std::printf(" Stool: small backless seat on 4 corner legs (default 0.36/0.04/0.45/0.04)\n");
|
||||
std::printf(" --gen-mesh-cauldron <wom-base> [rimWidth] [bodyHeight] [legHeight]\n");
|
||||
std::printf(" Cauldron: 4 legs + narrow bottom + wider mid + widest rim tiers (default 0.80/0.70/0.10)\n");
|
||||
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
|
||||
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
|
||||
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue