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ARM64 fix
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2 changed files with 10 additions and 3 deletions
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@ -231,9 +231,8 @@ inline glm::vec3 closestPointOnTriangle(const glm::vec3& p,
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}
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// ---- Thread-local scratch buffers for collision queries ----
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inline thread_local std::vector<size_t> tl_m2_candidateScratch;
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inline thread_local std::unordered_set<uint32_t> tl_m2_candidateIdScratch;
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inline thread_local std::vector<uint32_t> tl_m2_collisionTriScratch;
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// Defined in m2_renderer_instance.cpp (inline thread_local causes LLD linker
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// errors on Windows ARM64, so the definitions live in the single TU that uses them).
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// ---- Bone animation helpers ----
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