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game: fix Classic 1.12 SMSG_AUCTION_LIST_RESULT enchant slot count
Classic 1.12 auction entries contain only 1 enchant slot (3 uint32s), while TBC and WotLK expanded this to 3 enchant slots (9 uint32s). Parsing Classic auction results with the WotLK parser consumed 24 extra bytes per entry (two extra enchant slots), corrupting randomPropertyId, stackCount, ownerGuid, pricing and expiry data for every auction item. - AuctionListResultParser::parse() gains a numEnchantSlots parameter (default 3) - Classic path reads 1 enchant slot; TBC/WotLK read 3 - handleAuctionListResult/OwnerList/BidderList pass isClassicLikeExpansion()?1:3
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3 changed files with 40 additions and 26 deletions
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@ -2632,7 +2632,8 @@ public:
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/** SMSG_AUCTION_LIST_RESULT parser (shared for browse/owner/bidder) */
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class AuctionListResultParser {
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public:
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static bool parse(network::Packet& packet, AuctionListResult& data);
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// numEnchantSlots: Classic 1.12 = 1, TBC/WotLK = 3 (extra enchant slots per entry)
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static bool parse(network::Packet& packet, AuctionListResult& data, int numEnchantSlots = 3);
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};
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/** SMSG_AUCTION_COMMAND_RESULT parser */
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