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game: implement dual-spec switch via CMSG_SET_ACTIVE_TALENT_GROUP (0x4C3)
switchTalentSpec() was only updating local state without notifying the server, leaving the server out of sync with the client's active talent group. Now sends CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (WotLK wire opcode 0x4C3) with the target group index (0=primary, 1=secondary), prompting the server to apply the spec swap and respond with a fresh SMSG_TALENTS_INFO for the newly active group. Also adds ActivateTalentGroupPacket::build() to world_packets for the packet construction.
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3 changed files with 25 additions and 3 deletions
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@ -12832,9 +12832,16 @@ void GameHandler::switchTalentSpec(uint8_t newSpec) {
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return;
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}
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// For now, just switch locally. In a real implementation, we'd send
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// MSG_TALENT_WIPE_CONFIRM to the server to trigger a spec switch.
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// The server would respond with new SMSG_TALENTS_INFO for the new spec.
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// Send CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (0x4C3) to the server.
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// The server will validate the swap, apply the new spec's spells/auras,
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// and respond with SMSG_TALENTS_INFO for the newly active group.
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// We optimistically update the local state so the UI reflects the change
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// immediately; the server response will correct us if needed.
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if (state == WorldState::IN_WORLD && socket) {
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auto pkt = ActivateTalentGroupPacket::build(static_cast<uint32_t>(newSpec));
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socket->send(pkt);
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LOG_INFO("Sent CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE: group=", (int)newSpec);
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}
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activeTalentSpec_ = newSpec;
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LOG_INFO("Switched to talent spec ", (int)newSpec,
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