game: implement dual-spec switch via CMSG_SET_ACTIVE_TALENT_GROUP (0x4C3)

switchTalentSpec() was only updating local state without notifying the
server, leaving the server out of sync with the client's active talent
group. Now sends CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (WotLK wire
opcode 0x4C3) with the target group index (0=primary, 1=secondary),
prompting the server to apply the spec swap and respond with a fresh
SMSG_TALENTS_INFO for the newly active group.

Also adds ActivateTalentGroupPacket::build() to world_packets for the
packet construction.
This commit is contained in:
Kelsi 2026-03-09 22:49:23 -07:00
parent d339734143
commit 52c1fed6ab
3 changed files with 25 additions and 3 deletions

View file

@ -3935,6 +3935,14 @@ network::Packet TalentWipeConfirmPacket::build(bool accept) {
return packet;
}
network::Packet ActivateTalentGroupPacket::build(uint32_t group) {
// CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (0x4C3 in WotLK 3.3.5a)
// Payload: uint32 group (0 = primary, 1 = secondary)
network::Packet packet(wireOpcode(Opcode::CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE));
packet.writeUInt32(group);
return packet;
}
// ============================================================
// Death/Respawn
// ============================================================