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Reduce default max zoom out from 33 to 22 units
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1 changed files with 1 additions and 1 deletions
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@ -139,7 +139,7 @@ private:
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float collisionDistance = 10.0f; // Max allowed by collision
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float collisionDistance = 10.0f; // Max allowed by collision
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bool externalFollow_ = false;
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bool externalFollow_ = false;
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static constexpr float MIN_DISTANCE = 0.5f; // Minimum zoom (first-person threshold)
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static constexpr float MIN_DISTANCE = 0.5f; // Minimum zoom (first-person threshold)
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static constexpr float MAX_DISTANCE_NORMAL = 33.0f; // Default max zoom out
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static constexpr float MAX_DISTANCE_NORMAL = 22.0f; // Default max zoom out
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static constexpr float MAX_DISTANCE_EXTENDED = 50.0f; // Extended max zoom out
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static constexpr float MAX_DISTANCE_EXTENDED = 50.0f; // Extended max zoom out
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bool extendedZoom_ = false;
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bool extendedZoom_ = false;
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static constexpr float ZOOM_SMOOTH_SPEED = 15.0f; // How fast zoom eases
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static constexpr float ZOOM_SMOOTH_SPEED = 15.0f; // How fast zoom eases
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