feat(repair): DBC-based repair cost estimation and UI display

Calculate repair costs client-side using DurabilityCosts.dbc and
DurabilityQuality.dbc. Block repair when player can't afford it and
only apply optimistic durability/gold updates when cost is verified.
Show repair cost next to the Repair All button in the vendor window.
This commit is contained in:
Kelsi 2026-04-05 04:15:48 -07:00
parent 3dec33ecf1
commit 53244d025c
7 changed files with 160 additions and 14 deletions

View file

@ -1953,6 +1953,7 @@ public:
void buyBackItem(uint32_t buybackSlot);
void repairItem(uint64_t vendorGuid, uint64_t itemGuid);
void repairAll(uint64_t vendorGuid, bool useGuildBank = false);
uint32_t estimateRepairAllCost() const;
const std::deque<BuybackItem>& getBuybackItems() const;
void autoEquipItemBySlot(int backpackIndex);
void autoEquipItemInBag(int bagIndex, int slotIndex);

View file

@ -113,6 +113,7 @@ public:
void buyBackItem(uint32_t buybackSlot);
void repairItem(uint64_t vendorGuid, uint64_t itemGuid);
void repairAll(uint64_t vendorGuid, bool useGuildBank = false);
uint32_t estimateRepairAllCost() const;
const std::deque<BuybackItem>& getBuybackItems() const { return buybackItems_; }
void autoEquipItemBySlot(int backpackIndex);
void autoEquipItemInBag(int bagIndex, int slotIndex);
@ -397,6 +398,15 @@ private:
std::string pendingSaveSetName_;
std::string pendingSaveSetIcon_;
std::vector<EquipmentSetInfo> equipmentSetInfo_;
// ---- Repair cost DBC cache ----
mutable bool repairDbcLoaded_ = false;
// DurabilityCosts.dbc: [itemLevel] -> multiplier[29] (weapon subclass 0-20, armor subclass+21)
mutable std::unordered_map<uint32_t, std::array<uint32_t, 29>> durabilityCosts_;
// DurabilityQuality.dbc: [id] -> quality_mod float
mutable std::unordered_map<uint32_t, float> durabilityQuality_;
void loadRepairDbc() const;
uint32_t estimateItemRepairCost(uint64_t itemGuid) const;
};
} // namespace game